Settings are a set of options accessible from the main menu and the in-game Esc menu.
These settings are stored in config files, which can be found in \AppData\Local\FactoryGame\Saved\Config\WindowsNoEditor
Options[]
There are several sub-tabs in the 'Options' tab in the main menu. When in game, 'Manage Session' can be accessed to change session and multiplayer settings.
Gameplay[]
Setting | Options | Default | Effects |
---|---|---|---|
Language | 42 languages | English (United States) | Changes the game language. ADA narrative is not translated, but subtitles are. Translations are community-made |
Network Quality | Low, Medium, High, Ultra | Medium | Determines the maximum bandwidth the game can use. See Multiplayer § Temporary lag solution for more details |
Head Bobbing | 1-10 | 10 | Sets how much the screen shakes when walking |
Camera Movement Feedback Strength (%) | 0-150 | 100 | Determines the strength of camera effects in Hyper Tubes |
Equipment Swapping Scroll Direction | Right/Left | Left | The direction of swapping hand equipment by scrolling. Left means scrolling down will change equipment to the left (decrement). |
Autosave Interval (minutes) | 0-120 | 5 | Sets the autosave interval, 0 disables autosaves entirely. The amount of autosaves cannot be changed and is always 3 |
Autosave Notifications | On/Off | On | A notification is shown 10 seconds before each autosave and after the autosave is finished |
Send Gameplay Data | On/Off | On | Enables whether in-game diagnosis data will be sent to Coffee Stain Studios |
Arachnophobia Mode | On/Off | Off | Turns Stingers (spider-like creatures) to 2D cat sprites to make the game more palatable to those with arachnophobia |
Break Notifications | On/Off | On | Unavailable as of a certain Update 3 patch, possibly 0.3.2.0 or 0.3.3.0. If enabled, a break notification would appear every 2 hours in a similar manner to autosave notifications. |
Build In One Click | On/Off | Off | When enabled, buildings built with multiple clicks (such as Conveyor Poles) are now built with one click. Instead, holding down acts like the first click and letting go as the second |
Automatic Clearance Separation | On/Off | Off | When enabled, buildings will be moved if they are built within the clearance of another building |
Explicit Pole Tilt by X Axis | On/Off | Off | If enabled, Ctrl will set the vertical rotation instead of horizontal while constructing structures that can be rotated in multiple axes |
Disable Seasonal Events | On/Off | Off | Title screen only. Removes seasonal events, such as FICSMAS, from the game |
Enable Mouse Smoothing | On/Off | On | Delays cursor movements to make them appear more smooth |
Audio[]
Setting | Options | Default | Effects |
---|---|---|---|
Master Volume | 0-100 | 100 | Sets the volume of the listed audio sources. Factory Volume, Equipment Volume and Effects Volume can be expanded using a small arrow to the right, where the volume of individual factory buildings, equipment and effects can be adjusted, respectively. |
Ambient Volume | |||
Factory Volume | |||
Equipment Volume | |||
Music Volume | |||
Effects Volume | |||
UI Volume | |||
Dialogue Volume | |||
[Experimental] Enable Directional Subtitles | On/Off | Off | Enables directional subtitles for hostile creatures that show their movement, action, and attack sounds (e.g. Flying Crab Hatcher hatching or Hog footsteps) |
Misophonia Mode | On/Off | Off | Changes eating sounds to beeps |
Reset Reverb | Click to activate | Resets stuck reverb |
Video[]
Setting | Options | Default | Effects |
---|---|---|---|
Resolution | Varies by monitor resolution | Maximum resolution of the primary monitor | Sets the window or fullscreen resolution |
Full Screen | Fullscreen, Windowed Fullscreen, Windowed | Off | Sets the game to fullscreen |
Graphics API | DirectX 11, DirectX 12, Vulkan [Experimental] | DirectX 12 | The graphics API affects how the game is rendered. DirectX 12 and Vulkan may not be supported on all graphics cards, but might provide better performance when they are |
Graphics Preset | Low, Medium, High, Ultra, (Custom) | Ultra | Does nothing alone, simply changes the configuration of other graphics settings. |
Texture Quality | Low, Medium, High, Ultra | Ultra | Sets the quality of textures of objects, as well as antisotropic filtering |
Shadow Quality | Sets the quality of shadows | ||
Post Processing | Affects post processing effects, such as motion blur or fog | ||
Anti Aliasing | Sets the strength of anti-aliasing. Confusingly, setting it to "Low" disables it entirely | ||
VFX Quality | Sets the quality of visual effects, such as machine smoke not going through Foundations on High and Ultra | ||
Foliage Quality | Sets the quality of foliage | ||
Light Quality | High | Sets the quality of Lights | |
Screenspace Reflections | Off, On Simple, On Complex | ??? | Affects how reflective glass is |
View Distance | Low, Medium, High, Ultra | Ultra | Sets how far away from the player will LOD models start appearing |
Cloud Quality | Affects cloud scalability | ||
Field of View | 60-120 | 90 | Sets the field of view |
First Person FOV Modifier | 0.5-1.5 | 1 | How far equipment and the pioneer's hands appear |
Gamma | 0-3 (increments of 0.05) | 2 | Sets the gamma (~brightness) of the game |
Max FPS | Unlimited, Capped 30, Capped 60, Capped 120, Capped 144, (Custom) | ??? | Sets the maximum frames per second |
VSync | On/Off | Off | Enables vertical synchronization, which prevents tearing |
Motion Blur | On/Off | Off | Enables motion blur |
Enable LOD Dithering | On/Off | ??? | Enables smoother transitioning between lower-detail models |
Enable Contact Shadows | On/Off | ??? | Enables higher quality shadows |
Maintain Y-Axis FOV Aspect Ratio | On/Off | Off | Relevant on ultrawide resolutions |
Volumetric Clouds | On/Off | On | Enables volumetric (3D) clouds, opposed to a simple 2D texture |
Controls[]
Setting | Options | Default | Effects |
---|---|---|---|
Mouse Sensitivity | 1-10 | 4 | Sets the mouse sensitivity |
Invert Look | On/Off | Off | Inverts both the X and Y axis of how the player looks around with the mouse |
Hold to sprint | On/Off | On | If enabled, ⇧ Shift has to be held to sprint instead of acting like a toggle |
Enable Gamepad Input | On/Off | ??? | Affects whether gamepads can be used to control the game, otherwise, only keyboard and mouse can |
Keybindings[]
User Interface[]
Setting | Options | Default | Effects |
---|---|---|---|
[Experimental] HUD Scaling | 0.2-2 | 1 | Sets the size of HUD elements, does not affect the title screen |
Tooltip Scaling | 0.2-2 | 1 | Sets the size of on-hover item tooltips in the inventory |
Compass and Hotbar Background Opacity | 0-1 | Off | Sets the opacity of the Compass and Hotbar, making them easier to read on lighter backgrounds |
Hologram Color | Any color | ■#00D4FF | The color of valid Build Gun building placement holograms |
Dismantle Hologram Color | ■#FF7700 | The color of dismantle mode target holograms | |
Hard Clearance Hologram Color | ■#FF7070 | The color of invalid Build Gun building placement holograms | |
Soft Clearance Hologram Color | ■#FFE100 | The color of valid soft clearance Build Gun building placement holograms | |
High Contrast Build/Dismantle Mode | On/Off | Off | Enables higher contrast with the build and dismantle mode text |
Small Cost Slot in Build/Dismantle Mode | On/Off | Off | Makes item cost/return boxes in the center of the screen in build/dismantle mode smaller |
Enable Large Inventory Slots | On/Off | Off | Makes inventory slots larger |
Use Small Slots for the Game Progression | On/Off | Off | Shows smaller icons when the Game Progresssion is selected to be shown |
Use Small Equipment Icons in the HUD | On/Off | Off | Makes the equipment shown in the bottom left of the HUD smaller |
Use Small Equipment Info in the HUD | On/Off | Off | Makes the equipment information shown in the bottom left of the HUD smaller |
Item Abbreviation | On/Off | Off | Adds text to the top of ores, ingots and select other parts in the inventory to make them more easily to distinguish |
Force Big Hand Equipment Icon | On/Off | Off | Overrides the "Use Small Equipment Icons in the HUD" setting for hand equipment, making it always appear big |
Force Big Hand Equipment Info | On/Off | Off | Overrides the "Use Small Equipment Info in the HUD" setting for hand equipment, making it always appear big |
Show Icon Text in Radial Menus | On/Off | Off | Show text as well as icons in radial menus (such as Resource Scanner or Building Quick Switch E) |
Show Current Game Phase in HUD | On/Off | On | Toggles the visability of Space Elevator progression in the HUD |
Show Current Milestone in HUD | On/Off | On | Toggles the visability of HUB milestone progression in the HUD |
Hide Static Key Shortcuts | On/Off | Off | Hides key hints in the bottom right of the HUD |
Hide Dynamic Key Shortcuts | On/Off | Off | Hides key hints under each respective UI, such as the inventory, building configuration menus or while driving |
[]
Setting | Options | Default | Effects |
---|---|---|---|
Log in Epic Account | Click to activate | Allows the user to log in into an Epic Games Account, should that have not happened upon game startup | |
Logout Epic Account | Click to activate | Allows the user to log out of the current Epic Games Account (mutually exclusive with the option above) |
Debug[]
Setting | Options | Default | Effects |
---|---|---|---|
Enable Quick Language Switching | On/Off | Off | Enables the QuickSwitchLanguage command, switching the language between the currently selected one and the one in the setting below. The command does nothing when executed otherwice
|
Quick Switch Language | All game languages and Localization Debug Mode | Localization Debug Mode | The language to be used with the QuickSwitchLanguage command. Localization Debug Mode is a special "language" that allows translation strings to be identified more easily
|
In-game options[]
When in a session you can press Esc and find more settings.
Multiplayer Settings[]
See Multiplayer.
Advanced Game Settings[]
Creatures[]
Setting | Options | Default | Effects |
---|---|---|---|
Creature Hostility | Default | Adjust the hostility settings for all creatures in the world. | |
Default | Creatures will attack players on sight. | ||
Passive | Creatures will not attack players, or retaliate when attacked by players. | ||
Retaliate | Creatures will only attack when attacked by players. |
Options not available in-game[]
It's possible to achieve higher visual fidelity than "Ultra quality" by modifying the game settings file directly. The following changes will have a drastic negative impact on your framerate, but will eliminate rocks and foliage magically appearing a few meters away from you. For a more detailed explanation of these settings and pictures, see this old but still relevant post: Force good LOD, Draw distance
Two steps to apply these changes (close the game first):
- Open Notepad, then open this file: %LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor\Engine.ini
- Add (or replace if you've already done this) the following to the bottom of the file then save it:
[SystemSettings] r.TemporalAACurrentFrameWeight=0 r.TemporalAASamples=32 r.PostProcessAAQuality=5 r.ToneMapper.Sharpen=1 r.ViewDistanceScale=5 r.Shadow.MinResolution=256 r.Shadow.DistanceScale=5 foliage.LODDistanceScale=2 foliage.DitheredLOD=5 r.MaxAnisotropy=16
You've done the change right if your file looks similar to this when you're done: picture of modified Engine.ini
Trivia[]
- Arachnophobia Mode was created by Jace.[citation needed] [Clip needed]
Gallery[]
A Stinger, as seen when Arachnophobia Mode is enabled.
References[]
- Some information in this article is sourced from the PC Gaming Wiki
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