Xeno-Zapper

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Xeno-Zapper
Xeno-Zapper.png
Standard issue electroshock self defense weapon for melee range.
Unlocked at The beginning
Range 3.5 m
Damage 5
Stack Size 1
Sink Value 1 880
Blueprint Path

/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C

The Xeno-Zapper is a short-range melee weapon that shocks enemies, dealing 5 damage.

A zapper is given to the engineer upon exiting the drop-pod, and more can be crafted at the Equipment Workshop. When attacking, it is jabbed forwards like a cattle prod, producing an electrical shock upon making contact with an enemy.

A double Left will trigger two zap attacks in quick succession.

Obtaining[edit | edit source]

Crafting[edit | edit source]

RecipeIngredientsBuildingProductsPrerequisites
Xeno-Zapper
10 × Iron Rod.png
Iron Rod
 
2 × Reinforced Iron Plate.png
Reinforced Iron Plate
 
Equipment Workshop
Manual crafting.png × 10
1 × Xeno-Zapper.png
Xeno-Zapper
 
The beginning
15 × Cable.png
Cable
 
50 × Wire.png
Wire
 

Usage[edit | edit source]

Equipment[edit | edit source]

  • To equip it, open the inventory (default Tab ↹), then ⇧ Shift+Left it.
  • To use the Xeno-Zapper, simply Left, as this is the primary button for the majority of main hand items.

Crafting[edit | edit source]

RecipeIngredientsBuildingProductsPrerequisites
Xeno-Basher
5 × Modular Frame.png
Modular Frame
 
2 × Xeno-Zapper.png
Xeno-Zapper
 
Equipment Workshop
Manual crafting.png × 20
1 × Xeno-Basher.png
Xeno-Basher
 
Tier 4 - Improved Melee Combat
25 × Cable.png
Cable
 
500 × Wire.png
Wire
 

AWESOME Sink[edit | edit source]

 Xeno-Zapper can be sunk into the AWESOME Sink.png AWESOME Sink to yield 1 880 points.

See also[edit | edit source]

Trivia[edit | edit source]

  • Sometimes, the second shock will be replaced with a punching animation, which also deals 5 damage.

History[edit | edit source]