Xeno-Zapper

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Xeno-Zapper
Xeno-Zapper.png
Standard issue electroshock self defense weapon for melee range.
Equipment
Type Weapon
Stage Establishing
Stack Size 1
Sink Value 1 880
Range 3.5 m
Damage 5
Blueprint Path

/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C

Crafting
Crafted In Equipment Workshop
Crafting Time 40s
Manual Crafting Manual crafting.png×10
Pieces Made 1
Ingredients
Iron Rod.png
10
Reinforced Iron Plate.png
2
Cable.png
15
Wire.png
50
Resources breakdown [Expand]
10 ×  Iron Rod
10 ×  Iron Ingot
10 ×  Iron Ore
2 ×  Reinforced Iron Plate
12 ×  Iron Plate
18 ×  Iron Ingot
18 ×  Iron Ore
24 ×  Screw
6 ×  Iron Rod
6 ×  Iron Ingot
6 ×  Iron Ore
15 ×  Cable
30 ×  Wire
15 ×  Copper Ingot
15 ×  Copper Ore
50 ×  Wire
25 ×  Copper Ingot
25 ×  Copper Ore
Total Base Ingredients
34 ×  Iron Ore
40 ×  Copper Ore

The Xeno-Zapper is a short-range melee weapon that shocks enemies, dealing 5 damage.

One zapper is given to the Engineer upon exiting the drop-pod, and more can be crafted at the equipment workshop. When attacking, it is jabbed forwards like a cattle prod, producing an electrical shock only if it makes contact with an enemy.

A double click will trigger two zap attacks in quick succession.

Obtaining[edit | edit source]

Crafting[edit | edit source]

IngredientsTime (s)Product
10 ×  Iron Rod 40 1 ×   Xeno-Zapper
2 ×  Reinforced Iron Plate
15 ×  Cable
50 ×  Wire

Usage[edit | edit source]

To use the Xeno-Zapper, simply click, as this is the primary button for the majority of main hand items.


IngredientsTime (s)Product
5 ×  Modular Frame 80 1 ×   Xeno-Basher
2 ×  Xeno-Zapper
25 ×  Cable
500 ×  Wire


See also[edit | edit source]

 Xeno-Basher

 Rebar Gun