Xeno-Zapper
Xeno-Zapper | |
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![]() | |
Standard issue electroshock self defense weapon for melee range. | |
Unlocked at | Start with weapon |
Range | 3.5 m |
Damage | 5 |
Stack Size | 1 |
Sink Value | 1 880 |
Blueprint Path
/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C | |
The Xeno-Zapper is a short-range melee weapon that shocks enemies, dealing five damage.
A zapper is given to the engineer upon exiting the drop-pod, and more can be crafted at the Equipment Workshop. When attacking, it is jabbed forwards like a cattle prod, producing an electrical shock upon making contact with an enemy.
A double will trigger two zap attacks in quick succession.
Contents
Obtaining[edit | edit source]
Crafting[edit | edit source]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Workshop![]() | The beginning | |||||||||||||||
Usage[edit | edit source]
Equipment[edit | edit source]
- To equip it, open the inventory (default Tab ↹), then ⇧ Shift+
it.
- To use the Xeno-Zapper, simply
, as this is the primary button for the majority of main hand items.
Crafting[edit | edit source]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Workshop![]() | FICSMAS Research - Candy Cane Basher | |||||||||||||||
Equipment Workshop![]() | Tier 4 - Improved Melee Combat | |||||||||||||||
AWESOME Sink[edit | edit source]
See also[edit | edit source]
Trivia[edit | edit source]
- Sometimes, the second shock will be replaced with a punching animation, which also deals five damage.
History[edit | edit source]
- Patch 2018-10-17: Introduced
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