Satisfactory Wiki
Register
Advertisement

The Xeno-Basher is a melee weapon that shocks enemies, dealing 9 damage. It is a direct upgrade of the Xeno-Zapper Xeno-Zapper, with greater range and damage. Thus, it is advised to unlock and craft it as soon as possible. It also guarantees a stagger when it hits a charging Hog.

Obtaining[]

Crafting[]

RecipeIngredientsBuildingProductsPrerequisites
Xeno-Basher
5 × Modular Frame
Modular Frame
 
2 × Xeno-Zapper
Xeno-Zapper
 
Equipment Workshop
Manual crafting × 20
1 × Xeno-Basher
Xeno-Basher
 
Tier 3 - Improved Melee Combat
25 × Cable
Cable
 
500 × Wire
Wire
 

Usage[]

Equipment[]

When attacking, it is swung like a sword, leaving blue trails midair, but only produces a shock when it makes contact with a target. The Xeno-Basher can be swung using the attack key (default Left).

Crafting[]

Xeno-Basher isn't used to craft anything.

AWESOME Sink[]

Xeno-Basher Xeno-Basher can be sunk into the AWESOME Sink AWESOME Sink to yield 18 800 points.

Tips[]

  • When fighting against fast-moving creatures, like Flying Crabs, Stingers or Fluffy-tailed Hogs, it is advised to use the Xeno-Basher over the Rebar Gun Rebar Gun as the latter is suitable only for slow-moving targets.
    • A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger.
  • It can be advantageous even when compared to the Rifle as it does not require ammo, thus saving your inventory slots.

Trivia[]

  • It was originally called the Shock Baton in the alpha.
  • A small wrench keychain dangles from the hand guard and swings around loosely as the weapon is swung.
  • Shocks continually travel up the center of the weapon like a Jacob's Ladder.
  • Occasionally, the pioneer will do a sort of wrist flick to activate the Xeno-Basher. The original method is to just hold it and activate the Xeno-Basher. Some people think this method looks cooler than the original method.
  • The handle is almost identical to the handle of the Xeno-Zapper.

History[]

  • Patch 0.6.0.12: Reduced damage from 10 to 9
  • Patch 0.6.0.0?: Changed damage to 10, removing the 7/14 hit combo (not in patch notes, assumed from 0.6.0.12 change)
  • Patch 0.1.5: Changed Wire cost from 200 to 500
  • Patch 0.1:
    • Damage increased by 40% and nerfed knockback and attack speed slightly
    • Sound fixes

See also[]


Advertisement