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You’re on an uncharted alien planet, so try to be careful, don’t go alone if you don’t have to, and use protection! Who knows what kind of organisms have made this place their home? Or who knows what awesome treasures you’ll find?
~ Caterina Parks's assistant Steve
Map

The in-game map

Satisfactory takes place on a single world (or "map"). The map is hand-crafted and features no procedural generation.[1] The World size is 47.1 km2 (or 7.972 km x 6.8 km).

Coordinate range (x, y) is between -3246, -3750 (North West) and 4253, 3750 (South East) The diagonal distance between these two points is 10.6 km (10605.9m).

There are multiple biomes present in the world including deserts, forests, lakes, grass fields, mountains and caves. The landscape cannot be deformed or changed in any way, nor terraformed. There is occasional rainfall in some parts the world and a Day/Night cycle, and the fog thickness can change throughout the day. Although some machines visually emit smoke or smog, there is no concept of pollution.[2] The world also contains creatures for the pioneer to encounter, several of which are hostile.

The playable world (in-game referred to as "your FICSIT designated sector") is a part of a planet called MASSAGE-2(A-B)b in the binary star system of Akycha.

Biomes[]

Starting areas[]

The player can choose one of four locations to start in: the Grass Fields, Rocky Desert, Northern Forest or Dune Desert.

Grass Fields[]

Ideal for first-time pioneers
The first viable building location FICSIT had found, standing out because of its open and relatively flat fields. Considering the distances between mining locations, building outposts and/or large transportation lines may be necessary eventually.

  • Terrain flatness:★★★★★
  • Biomass: ★★★☆☆
  • Resource amount: ★★★☆☆
  • Resource diversity: ★★★☆☆

Grass Fields Area

Rocky Desert[]

Suitable for first-time pioneers
The textbook example of a FICSIT-approved building location, with balanced resources, space, and distances. Additionally, it is very close to the sea, making water an easy commodity.

  • Terrain flatness:★★★★☆
  • Biomass: ★★★☆☆
  • Resource amount: ★★★☆☆
  • Resource diversity: ★★★★☆

Rocky Desert Area

Northern Forest[]

Good for more experienced pioneers
A lush building location with many height differences and a few open areas, challenging conventional building and planning methods. Despite these challenges, it caught our eye due to the richness of its resources.

  • Terrain flatness:★☆☆☆☆
  • Biomass: ★★★★★
  • Resource amount: ★★★★☆
  • Resource diversity: ★★★★★

Northern Forest

Dune Desert[]

Recommended for advanced pioneers
Initially considered too risky, further investigation has convinced us that this area is viable for building with its large, open spaces and plentiful mining locations. Foliage and water locations are rare and contained, making initial power set-ups challenging.

  • Terrain flatness:★★★★☆
  • Biomass: ★★☆☆☆
  • Resource amount: ★★★★★
  • Resource diversity: ★★☆☆☆

Dune Desert Area

Biome list[]

Biome Map

Biome map

According to the Map that appeared in one of the Developer's Highlights and other resources,[3][4] there are 21 named biomes, 4 of which are the starting areas, highlighted in Bold:

Biomes
Name Grid Description Biomass amount Terrain difficulty Hostility
Abyss Cliffs X5Y1 Small mountainous area with lots of stone bridges with numerous buttes at different heights.
Abyss Cliffs
very low
very high
low
Blue Crater 4XY0-Y1 Sunken area filled with many large multi-layered fungus, with lots of cavities formed in-between. Mycelia and Bacon Agaric are common on the ground.
Blue Crater
moderate
high
high
Crater Lakes X2Y3 A highland with multiple craters that leads to Red Bamboo Fields.
Crater Lakes
moderate
medium
medium
Desert Canyons X2Y4-X4Y3 Located between Spire Coast and Northern Forest, it consists of a long canyon with indestructible stone mushrooms.
Desert Canyons
low
medium
medium
Dune Desert X5Y3-X6Y5 One of the Starting Areas. Huge open desert featuring large sand dunes and rocky terrain. Grouped biomass only available in the tree oases makes early game considerably more challenging. Numerous rocks on the ground mark the entrance to various caves.
Dune Desert Area
low
low
low
Eastern Dune Forest X3Y1-X4Y1 Sandy forest located at the East of the world. Patches of sand dunes are separated by thin grassy areas.
Eastern Dune Forest
moderate
low
low
Grass Fields X2Y0 One of the Starting Areas. Large open grassy area, often with impure nodes. Stone arches are the landmarks in the area. Hogs are common.
Grass Fields Area
moderate
very low
low
Jungle Spires X1Y1 Area cut through with ravines, contains trees and arc-shaped stones. Contains the tallest cave in the world.
Jungle Spires
moderate
very high
medium
Lake Forest X3Y3 Forest with a big lake in the middle and a small swampy area near the cliff.
Lake Forest
moderate
medium
medium
Maze Canyons X4Y3 A rocky area with many stone bridges crisscrossed at different heights, resembles a 3D maze. Poison pillars can be found on most of the high grounds. It is one of the good spot for setting up Coal Power. Be wary of the night-spawn creatures.
Maze Canyons
low
high
low
Northern Forest X2Y4-X4Y3 One of the Starting Areas. Grassy area with hills and moderate amount of biomass. The uneven ground makes base building in the early-game difficult without Foundations.
Northern Forest
high
medium
low
Red Bamboo Fields X2Y2-X3Y2 Highland with red foliage, consisting of a dense bamboo forest and a numbers of tall, indestructible trees and flower plants. Filled with Spitters, Stingers and Slugs.
Red Bamboo Fields
very high
high
very high
Red Jungle X1Y2-X2Y2 Highland with red foliage, has large trees mixed with red foliage and stone arches. Lots of dangerous hostile creatures can be found. Features large open sided caves.Has many invisible plants.
Red Jungle
very high
very high
very high
Rocky Desert X0Y3-X1Y4 One of the Starting Areas. Open desert area rich with resource nodes. Contains the world's highest point and longest cave.
Rocky Desert Area
moderate
medium
medium
Snaketree Forest X2Y1 Small, hilly forest with small trees beside the Grass Fields.
Snaketree Forest
moderate
moderate
low
Southern Forest X3Y0-Y1 Dense forest with blue foliage. Populated by Stingers, especially at night.
Southern Forest
high
high
medium
Spire Coast X3Y4-X5Y5 A coast full of plants and waterfalls, with tall mesa bordering the Dune Desert and Desert Canyon. There are many multi-layered caves within the mesa mountains.
Spire Coast
moderate
high
low
Swamp X5Y2 Area with lots of water and trees. Poison Gas, Elite Stingers and Alpha Spitters are common. Features several large caves.
Swamp
moderate
very high
very high
Titan Forest X3Y2-X5Y3 Forest on a moderately high ground with humongous indestructible trees, leaving only moderate amount of harvestable biomass. There are few large caves hidden below it
Titan Forest
moderate
very high
medium
Western Beaches X0Y1-Y2 A set of islands located at the western beach, with the foliage of Grass Fields, important for the presence of Oil nodes, previously called 'Islands'.
Western Beaches
low
low
medium
Western Dune Forest X1Y2-X2Y1 Sandy forest located at the West of the world, with lakes and a small waterfall. One of the good spot for setting up Coal Power, but it can be hostile during the night.
Western Dune Forest
moderate
medium
low

Grid size is exactly 1.024 x 1.024 km (128 x 128 foundations). Grid numbering starts with X:0, Y:0 from the south-west corner. Refers to media: Biome Map.jpg

There used to be two separate biomes that have become parts of other biomes: Savanna → Rocky Desert and No Man's Land → Grass Fields.[4]

An upcoming update might remove the Paradise Island located west of Grass Fields due to intersecting with damage border.

Environmental features[]

Caves[]

Main article: Cave

The Satisfactory world is filled with more than 52 caves. The 5 largest and most important caves are listed below. Stingers are common and appear in nearly every cave.

Name Contents Entrances
Grass Fields Uranium cave A long cave with lots of curves and height differences. Contains one of the four Uranium nodes. 2
Swamp Waterfall cave An open cave located behind the large waterfall in the Swamp. Contains one of the four Uranium nodes and it is guarded by several strong creatures. 2
Rocky Desert cave A large cave in the Rocky Desert with multiple entrances. Has two Quartz and one SAM node inside. 5
Lizard Doggo cave A large cave in the Dangle Spires. Contains a few Lizard Doggos, and a lot of loot-able items on the ground, scattered at different elevations. Has large internal area and is very tall. 3+
Tunnel A short but open cave linking the Western Dune Forest and the Rocky Desert. 3

Void[]

  • The void refers to any area that is not covered by natural terrain beneath.
  • If the pioneer reaches the bottom surface of the void, i.e. by falling into it, their health will start to decrease at 5HP/sec, and, after reaching a certain Z-value, dying instantly.
  • The world is surrounded by a combination of the water body and the void.
  • There are several void openings in the world.
  • The bottom surface of the entire world consists of the void. It can be observed if the pioneer happens to 'clip' through the terrain or by navigating below the world through the edges.
  • Two of the common methods to navigate around the void are flying with the Jetpack and by building Foundations.

Mountains[]

There are a lot of tall mountains in the game. The highest point is located at the North of Rocky Desert. It is a rock pillar, standing 488 meters high above sea level, or Z:470m. One of the four uranium nodes, this one being impure, is on the very top.

Sea[]

  • There are 2 seas in the world; One bordering the North and West sides of the map, and one on the East side. Both sea levels are set at Z:-18, as such 18 meters above sea level will be referred to as '0 meter' high.
  • There is a small void in the North East where the North sea visually flows into the void with a waterfall, however the entire area is swimmable and Water Extractors can be placed there.
    • NOTE WELL: The swimmable area transitions suddenly to void with no visual indications. Care is advised.

Lakes and Other Water Sources[]

There are lakes, rivers, and shorelines in almost every biome that can be used as water sources. Since water is a resource in the game, elevation changes can be used in place of pumps to move water. Water extractors are still required.

Significant Water Sources and their Elevations Note: This is not an exhaustive list of sources for water extraction. All measurements are standing at waterline. Note some values are negative.
Water Feature Elevation (meters)
Red Bamboo Jungle Lake 233
Dune Desert Abyss Cliffs 228
Crater Lakes 154
Twin Falls Lake (between Bamboo forest and Northern Forest) 130
Lake Forest Biome Lake 97.3
Lake above Giant Falls into Swamp 93.5
Dune Desert Oasis Lakes 55.3
Western Dune Forest (Upper Lake) 2.3
Upper Lake in Grass Fields -7.3
Swamp -17
Gold Coast Shoreline -17.5
Rocky Desert Lake -17.7
Dune Desert Northern Shoreline -18.4
Grass Fields Lake (North) -26.8
Western Dune Forest (Lower Lake) -55.4
Blue Crater Lake -93.9



Traversal[]

Regardless of where you are in the world and what parts of it are loaded, your factories and vehicles will continue to run.[5]

Players are discouraged from exploring off the edges of the map by a lack of resources and collectibles. If a player continues out of pure curiosity, they will go out-of-bounds, and begin taking about 5 HP per second in damage. Unlike the poison gas, the out-of-bounds damage can be blocked by piloting a vehicle (which will then take the damage instead). The out-of-bounds damage can also be blocked by traveling in a Hyper Tube. Buildings can be constructed as normal in the out-of-bounds zone. The border at the East side of the map can cause instant death. (See below)

World size[]

Map border

Map border

  • The world size is roughly 5.4 km x 5.4 km as mentioned officially. However, this refers to the land mass of the "island", or the playable world. The actual world size, including the void and the sea, is 7.972 km x 6.8 km.
    • This translates into 996.5 x 850 foundations.
  • Pioneers take damage beyond Z:-244 m (underground) and Z:1997 m (sky), measured on the foundation the pioneer is standing on.
    • It is not measured whether the z-axis border is at a uniform height.
  • Pioneers can further build out 100 meters beyond the death border while staying within the border. Buildings are not be damaged by this border, but vehicles (that can be damaged) are.
  • The theoretical build-able area is 47.112 km2 and volume is 105.578 km3.
    • On the x-y plane, it takes at least 736127 Foundations to cover up the entire build-able area.
  • The tallest factory building in-game is the Particle Accelerator with 32 meters high, and the slimmest foundation is 1 meter high. This means at least a 68-floor factory can be built, each housing at least a Particle Accelerator (the 68'th floor will have the top of the building slightly above the sky's safe zone).
    • The tallest building of any category in the game is the The HUB which has a height that goes to the skybox. If The HUB is covered by foundations above, its freighter will clip though it during launching and landing animations.
  • The 'death border' is not a cuboid. On the x-y plane, it is polygon shaped: a square with two triangles removed from the SE and SW corners. The triangle removed from the SE is larger.
    • The border along the East side can cause instant death, while the remaining edges only reduce the pioneer's health at 5 HP/sec. When standing near a vertex of the map border, the damage rate is doubled as the pioneer receives the damage from 2 map borders at the same time.
    • Surrounding the damage border (marked blue) is the instant death border which is located at some distance beyond that, it is located at all sides including the z-border.
  • The areas east of the Swamp biome, north of the Rocky Desert, and around the Islands Biome are ideal locations for building large structures over water due to the large water area without the world border being close to land.

Day and night cycle[]

One day on Massage-2(A-B)b lasts for 60 real-world minutes, the "daytime" is 45 minutes long and the "nighttime" is 15 minutes long with 30 seconds of complete darkness during each transition, due to both stars being below the horizon. Both stars (Massage-2A, a yellow main sequence star and Massage-2B, a bluish-white dwarf) rise roughly in the North-West and set in the South-East. There are also several other planets that can be seen hovering in the sky.

*Note: On low graphics settings, the light angle can suddenly jump to the other side of the sky. This is probably a bug.

As the stars move, the shadow of the Space Elevator sweeps around the world, no matter how far the land is from the Space Elevator.

Gravity[]

  • The world's gravitational acceleration is measured to be about 11.85 m/s² (slightly stronger than Earth's).
  • Despite the stronger gravity, pioneers can jump higher and farther in the game than real-life humans.
  • When falling from a height, pioneers quickly reach the terminal velocity which is 40 m/s (downward).
  • Most creatures, except Stingers, can receive fall damage due to gravity.

World grid[]

World grid refers to the global grid system which Foundations can be snapped to. See Foundations#World grid.

Tips[]

  • The selection of a starting zone does not limit the scope of a pioneer's exploration and expansion. A pioneer can both explore and expand their factories and transportation systems into all the biomes available in the new game selection screen.

External links[]

Trivia[]

  • Internally, the x, y and z coordinates are measured in centimetres (cm).
  • The large mountain, visible in the backdrop to the west-southwest, is an accurate resemblance of the real Mount Matterhorn.
  • There will be no snow/arctic biome,[6][7][8][9][10][11][12][13][14][15][16] and no seasonal winter changes that lead to snow.[17]
  • The name of the ringed planet added in the Update 6 skybox improvements is "Rebecca"[18]

Gallery[]

History[]

See also[]

References[]


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