World

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Satisfactory takes place on a single world (or "map"). The map is hand-crafted and features no procedural generation.[1] The world is 30 km2 (or 5.4 km x 5.4 km) see below.[1] There are multiple biomes present in the world including deserts, forests, lakes, grassfields, mountains and caves (see below for a complete list).[2][3] The landscape cannot be deformed or changed in any way nor terraformed.[4] There is no changing weather in the world,[5] however there is a Day/Night cycle. Although some machines visibly emit smoke or smog, there is no concept of pollution and thus creatures will never attack the factory.[6]

The world also contains creatures for the Engineer to encounter, several of which are hostile.

The playable world (in-game referred to as "your FICSIT designated sector") is a part of a planet called MASSAGE-2(A-B)b in the binary star system of Akycha.

Starting areas[edit | edit source]

The player can choose one of four locations to start in: the Grasslands, Rocky Desert, Northern Forest or Dune Desert.

Grasslands[edit | edit source]

A large area that is open and flat with frequent patches of biomass, making building easier but distances longer.

Grass Fields Area.png

Rocky Desert[edit | edit source]

A barren, medium-sized area bordering the sea which is mostly flat, with nicely balanced distances and building opportunities, but limited biomass.

Rocky Desert Area.png

Northern Forest[edit | edit source]

A small but lush mountainous area surrounded by varied biomes, making building harder but biomass a common resource.

Northern Forest Area.png

Dune Desert[edit | edit source]

A harsh starting point with large, open spaces, vast distances, and very contained foliage locations.

Dune Desert Area.png

Biomes[edit | edit source]

Biome Map

According to the Map that appeared in one of the Developer's Highlights,[7][8] there are 21 named biomes, 4 of which are the starting areas:

Biomes
Name Grid Description Biomass Terrain difficulty
Abyss Cliffs X5Y1 Rather small mountainous area with lots of stone bridges.
low
high
Blue Crater 4XY0-Y1 Sunken area filled with many large multi-layered fungus. Mycelia and Bacon Agaric are common on the ground.
moderate
high
Crater Lakes X2Y3 Area with multiple craters that leads to Red Bamboo Fields.
moderate
medium
Desert Canyons X2Y4-X4Y3 Huge canyon with indestructible stone mushrooms.
low
medium
Dune Desert X5Y3-X6Y5 Huge open desert featuring large sand dunes and rocky terrain. Grouped biomass only available in the tree oasi makes early game considerably more challenging. Power Slugs are abundant.
low
low
Dangle Spires X1Y1 Ravineous area with trees.
moderate
high
Eastern Dune Forest X3Y1-X4 Area similar to Grass Fields but with considerably more trees.
moderate
low
Grasslands X2Y0 Large open grassy area, often with impure nodes. Hogs are common.
moderate
low
Islands X0Y1 A set of islands with the foliage of Grasslands, important for the presence of pure Crude Oil nodes, nicknamed "the gold coast".
low
low
Lake Forest X3Y3 Forest with a big lake in the middle that the Manta visits.
moderate
medium
Maze Canyons X4Y3 Rather small forested area at the end of the Uranium cave.
moderate
medium
Northern Forest X2Y3-Y4 Grassy area with hills, moderate amount of biomass makes building in early-game difficult.
moderate
medium
Red Bamboo Fields X2Y3-X3Y3 Highland with red foliage, consisting of a bamboo forest and a forest of very tall indestructible trees. Filled with Spitters, Stingers and Slugs.
very high
medium
Red Jungle X1Y2-X2Y2 Highland with red foliage bordering the Red Bamboo Fields, has large trees, stone arches and lots of strong hostile creatures.
very high
medium
Rocky Desert X0Y4-X1Y3 Open desert area rich with resource nodes. Some of the highest rocky spires are located here.
low
low
Snaketree Forest X2Y1 Small forest with small trees.
moderate
low
Southern Forest X3Y3 Dense forest with blue foliage.
high
medium
Spire Coast X3Y5-X4Y4 Very mountainous terrain.
low
high
Swamp X5Y2 Area with lots of water and trees. Mostly covered in Poison Gas. Stingers appear here.
moderate
low
Titan Forest X3Y2-X5Y3 Forest with humongous indestructible trees.
moderate
high
Western Dune Forest X1Y2-X2Y1 Forest with rather small trees and sandy ground.
moderate
medium

Grid size is roughly 1km x 1km size. Grid numbering starts with X0Y0 from the south-west corner.

There used to be two separate biomes that have become parts of other biomes: Savanna → Rocky Desert and No Man's Land → Grasslands.[8]

A fan-made map with highlighted regions can be found on Reddit.[9] [10] (now outdated).

Caves[edit | edit source]

The Satisfactory world is filled with a total of 42 caves. The 4 largest and most important caves are listed below. Stingers are common and appear in nearly every cave.

Name Contents Entrances
Grassland Uranium cave A long cave with lots of curves and height differences. Contains one of the three Uranium nodes. 2
Swamp Waterfall cave An open cave located behind the large waterfall in the Swamp. Contains one of the three Uranium nodes. 2
Desert cave A large cave in the Rocky Desert. Has two Quartz and one S.A.M. node inside. 4-5
Tunnel A short but open cave linking the Dangle Spires and the Rocky Desert. 2-3
  • Continue reading: Cave

World traversal[edit | edit source]

Regardless of where you are in the world and what parts of it are loaded, your factories and vehicles will continue to run.[11]

Players are discouraged from exploring off the edges of the map by a lack of resources and collectibles. If a player continues out of pure curiosity, they will go out-of-bounds, and begin taking about 1 health segment per second in damage. Unlike the poison gas, the out-of-bounds damage can be blocked by piloting a vehicle (which will then take the damage instead). Buildings can be constructed as normal in the out-of-bounds zone.

Void[edit | edit source]

  • The void refers to any area that is not covered by natural terrain beneath.
  • If the engineer touches the surface of the void, i.e. by falling into it, their health will start to quickly deplete and after reaching a certain Z-value, die instantly.
  • The world is surrounded by a combination of the water body and the void.
  • There are several void openings in the world.
  • The bottom surface of the entire world is consists of the void. It can be observed if the engineer happens to 'clip' through the terrain or by navigating below the world through the edges.
  • Two of the common methods to navigate around the void are flying with the Jetpack and by building Foundations.

Map size[edit | edit source]

  • The map size is roughly 5.4km x 5.4km as mentioned officially. However, this refers to the land mass of the "island", or the playable world. The actual world size, including the void and the sea, is roughly 7.4 x 7.4 km.
  • The 'death border' is not a cuboid. On the x-y plane, it is polygonally shaped roughly following the island shape.
  • Engineers take damage beyond z = 0 and z = 3km. It is not measured whether the z-axis border is at a uniform height.
  • The East-to-West border is measured 7456 meters (932 foundations).
  • Engineers can further build out 100 meters beyond the death border while staying within the border. Buildings are not be damaged by this border, but vehicles (that can be damaged) are.

Day-night cycle[edit | edit source]

One day on Massage-2(AB)b lasts for 50 real-world minutes, the night time is 5 minutes long and the day time is 45 minutes long. Both suns rise in the North-West and set in the South-East.

Gravity[edit | edit source]

  • The world's gravitational acceleration is measured to be about 11.2 m/s² (slightly stronger than Earth's).
  • Despite the stronger gravity, engineers can jump higher and further in the game.

Gallery[edit | edit source]

See also[edit | edit source]

Web Resources[edit | edit source]

References[edit | edit source]