Satisfactory takes place on a single World (or "Map"). The map is hand-crafted and features no procedural generation. The world is 30 km2 (or 5.4 km x 5.4 km). There are multiple biomes present in the world including deserts, forests, lakes, Grass fields, mountains, caves, and strange alien terrain. The landscape of map cannot be deformed or changed in any way nor terraformed. There is no changing weather in the world, however there is a Day/Night cycle. Although some machines visibly emit smoke or smog, there is no concept of pollution and thus creatures will never attack the factory.
Starting areas[edit | edit source]
The player can choose one of three locations to start in: the grass fields, rocky desert, or northern forest.
Grass fields[edit | edit source]
A large area that is open and flat with frequent patches of biomass, making building easier but distances longer.
Rocky desert[edit | edit source]
A barren, medium-sized area bordering the sea which is mostly flat, with nicely balanced distances and building opportunities, but limited biomass.
Northern forest[edit | edit source]
A small but lush mountainous area surrounded by varied biomes, making building harder but biomass a common resource.
Biomes[edit | edit source]
- Abyss Cliffs
- Desert Canyons
- Dune Desert
- Grass Fields
- Lake Forest
- Maze Canyons
- No Man's Land
- Northern Forest
- Red Bamboo Fields
- Red Jungle
- Rocky Desert
- Southern Forest
- Titan Forest
- Western Dune Forest
World traversal[edit | edit source]
Players are discouraged from exploring off the edges of the map by a lack of resources and collectibles. If a player continues out of pure curiosity, they will go out-of-bounds, and begin taking about 1 health segment per second in damage. Unlike the poison gas, the out-of-bounds damage can be blocked by piloting a vehicle (which will then take the damage instead). Buildings can be constructed as normal in the out-of-bounds zone.
If the player somehow falls out the bottom of the world, the out-of-bounds damage will kick in, followed shortly by instant death (even if you are in a vehicle).
Map Size[edit | edit source]
- The map size is 5.4km x 5.4km as mentioned officially.
- The 'border of death' is not a cuboid. On the x-y plane it is polygonally shaped roughly following the island shape.
- The player take damage beyond z = 0 and z = 3km.(more measurement needed) It is not measured whether the z-axis border is at uniform height.
- The East-to-West border is measured 7456 meters (932 foundations).
- Player could further build out 100 meters beyond the border of death while staying within the border. Buildings will not be damaged by this border.
Day-night cycle[edit | edit source]
One day in Satisfactory lasts for 50 real world minutes, the night time is 5 min long and the day time is 45 min long. Both suns rise in the North-West and set in the South-East.
Gravity[edit | edit source]
The world's gravitational acceleration is measured to be about 11.2 m/s^2.
Gallery[edit | edit source]
Hot springs in the desert.
See also[edit | edit source]
References[edit | edit source]
- Region map on reddit