Vehicles

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A truck arriving at an outpost. One of many vehicles in Satisfactory.

There are 4 vehicles that engineers can use to travel, and transport items: Tractors, Explorers, Trucks and Trains . Like buildings, vehicles can be painted in color.[1] There are no new planned vehicles for the future,[2] and there are no further unconfirmed vehicles.[3] There is no cap on the number of vehicles in the world.[4] Engineers can be hit by vehicles.[5]

Fuel consumption[edit | edit source]

Wheeled vehicles require fuel items to operate, and are not picky as to what qualifies as fuel. Different fuel items are consumed at different rates, based on what item is used as well as which vehicle. For example, a truck consumes more than a tractor. Below is a table of how far a tractor can travel by consuming one item.

fuel item distance in M
 Leaves 4
 Wood 8
 Biomass 5
 Biofuel 12
 Coal 13
 Crude Oil 20
 Fuel 36
 Turbofuel 96
 Battery 288
 Nuclear Fuel Rod[6] 9600 (a lot)

Trains run on electricity instead.

Progression[edit | edit source]

Vehicle tech can be unlocked via various milestones, along with the discovery of new resources.[7]

Piloting[edit | edit source]

An engineer piloting a vehicle in third-person perspective.

Engineers can enter and exit vehicles via "E," the enter vehicle hotkey.[8] When piloting a vehicle, the camera switches to third-person perspective.[8] There are currently unknown features which will allow performing stunts.[9] Vehicles cannot be upgraded.[10] Some small foliage can be destroyed when run into by a vehicle. In addition, the Tractors can destroy some smaller trees which Trucks cannot.

Drifting[edit | edit source]

The Truck and the Explorer can both drift. The engineer can activate drifting with SPACE to allow for tighter, sliding turns, similar to a handbrake, to give greater control.

Fall Damage[edit | edit source]

Engineers can receive fall damage in a vehicle if the vehicle falls from a height. This results in the engineer getting thrown away from the vehicle. To avoid damage, the engineer can exit the vehicle just before reaching the ground. Alternatively, an engineer falling from height with the vehicle at the lower ground can avoid the fall damage by entering the vehicle just before hitting the ground.

Vehicles themselves are immune to fall damage.

Fire Damage[edit | edit source]

Vehicles can receive minor damage when hit by Spitter's fireball attacks. Trains are not affected by any damage.

Automation[edit | edit source]

By holding C, the self-driving menu hotkey, while piloting a vehicle, an Engineer can perform various actions allowing for vehicle automation, such as recording a path and enabling autopilot. Vehicles only drive on their own when not piloted by an engineer.

Wheeled[edit | edit source]

The Self-driving menu for a wheeled vehicle.

Wheeled vehicles which are Tractors, Explorers and Trucks can be automated using the self driving menu by recording a path.[11] When recording, way-points (displayed as blue triangles) are placed periodically along the vehicle path.[11]

The automation uses waypoints for pathing: It seems to be a point to point system, which means vehicles will always face the current waypoint until they reach it to target the next waypoint.[11]

Self driving requires a clear straight path between waypoints and a closed loop of waypoints to work optimally. If a vehicle collides with an obstacle (including another vehicle), it will reverse and adjust its course, but vehicles will not actively avoid each-other.[12]

Railed[edit | edit source]

The self driving menu for the Electric Locomotive, showing two Train Stations added to the stops list.(old UI)

Electric Locomotives can be automated using the self driving menu.

An automated path for trains can be created by adding Train Stations to the stop-list. Each stop can be assigned a stop duration, before the train moves on.

Gallery[edit | edit source]

References[edit | edit source]

  1. https://www.youtube.com/watch?v=vUW3pockA5Y&t=180
  2. "as for vehicles, honestly not many are needed. All the vehicles we have are for very practical reasons and they basically cover any reason you would need a vehicle" - Jace on discord
  3. "we have currently shown all vehicles" - Jace on discord
  4. "no there isnt varrili" - Jace on discord when asked "Is there a cap of how many vehicles a player can have?" by Varrili
  5. "you can run over people :smile:" - Jace on discord
  6. https://www.reddit.com/r/SatisfactoryGame/comments/c75ys0/in_case_anyone_was_wondering_why_yes_you_can_use/
  7. https://www.youtube.com/watch?v=iFAy1NZUOGU&t=148
  8. 8.0 8.1 https://www.youtube.com/watch?v=IxoCzb2M0vQ&t=90
  9. "ive already added some secret features to the vehicles that i didnt share that will facilitate stunts" - Jace on discord
  10. "not at the moment" - Jace on discord when asked "Is there plans to have these vehicles be upgradeable?"
  11. 11.0 11.1 11.2 https://www.youtube.com/watch?v=IxoCzb2M0vQ&t=131
  12. "if they run into stuff they try and fix themselves eg. reverse away etc" - Jace on discord