Unreal Engine Entity Limit

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Revision as of 20:55, 28 November 2020 by 92.32.242.64 (talk) (Included more information regarding the uobject engine limit due to a LOT of misinformation in the community as well as a warning of side effects when increasing this limit /Snutt)
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Reason: "Turn into a proper article, possibly create a separate page for config edits that includes this, multiplayer bandwidth and graphics etc."

When creating a “megabase“ or distributed bases that span the entire map, you may run into a game crash with an error similar to the following:

Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.

This limit is imposed from Unreal Engine's memory management implementation and refers to data objects, not in-game objects.

The default limit set in Unreal Engine is 2,162,688 UObjects[1]. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.

Appending the following will increase the entity limit:

[/Script/Engine.GarbageCollectionSettings]

gc.MaxObjectsInEditor=100000000

gc.MaxObjectsInGame=100000000

Please note that it is imperative that you back up your save files regularly if you chose to do this as it can lead to save file corruption and various other issues in the game.