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(formatting, this page needs to be turned into a proper article)
(Included more information regarding the uobject engine limit due to a LOT of misinformation in the community as well as a warning of side effects when increasing this limit /Snutt)
Tag: Visual edit
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Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
 
Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
   
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This limit is imposed from Unreal Engine's memory management implementation and refers to data objects, not in-game objects.
The default limit set in ''Satisfactory'' is 2,162,688 entities. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.
 
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The default limit set in ''Unreal Engine'' is 2,162,688 UObjects<ref>https://docs.unrealengine.com/en-US/API/Runtime/CoreUObject/UObject/UObject/index.html</ref>. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.
   
 
Appending the following will increase the entity limit:
 
Appending the following will increase the entity limit:
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gc.MaxObjectsInGame=100000000
 
gc.MaxObjectsInGame=100000000
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Please note that it is imperative that you back up your save files regularly if you chose to do this as it can lead to save file corruption and various other issues in the game.

Revision as of 20:55, 28 November 2020

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Turn into a proper article, possibly create a separate page for config edits that includes this, multiplayer bandwidth and graphics etc."

When creating a “megabase“ or distributed bases that span the entire map, you may run into a game crash with an error similar to the following:

Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.

This limit is imposed from Unreal Engine's memory management implementation and refers to data objects, not in-game objects.

The default limit set in Unreal Engine is 2,162,688 UObjects[1]. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.

Appending the following will increase the entity limit:

[/Script/Engine.GarbageCollectionSettings]

gc.MaxObjectsInEditor=100000000

gc.MaxObjectsInGame=100000000

Please note that it is imperative that you back up your save files regularly if you chose to do this as it can lead to save file corruption and various other issues in the game.