Difference between revisions of "Unreal Engine Entity Limit"

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{{Cleanup|Turn into a proper article, possibly create a separate page for config edits that includes this, multiplayer bandwidth and graphics etc.}}
'''<u>Unreal Engine Entity Limit</u>'''
 
 
 
When creating a “megabase“ or distributed bases that span the entire map, you may run into a game crash with an error similar to the following:
 
When creating a “megabase“ or distributed bases that span the entire map, you may run into a game crash with an error similar to the following:
   
<code>Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.</code>
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Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
   
The default limit set in satisfactory is 2,162,688 entities. This can, however, be increased by changing the `Engine.ini` file in the Game’s config folder.
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The default limit set in ''Satisfactory'' is 2,162,688 entities. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.
   
 
Appending the following will increase the entity limit:
 
Appending the following will increase the entity limit:
   
<code>[/Script/Engine.GarbageCollectionSettings]</code>
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[/Script/Engine.GarbageCollectionSettings]
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<code>gc.MaxObjectsInEditor=100000000</code>
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gc.MaxObjectsInEditor=100000000
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<code>gc.MaxObjectsInGame=100000000</code>
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gc.MaxObjectsInGame=100000000

Revision as of 18:32, 6 September 2020


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Reason: "Turn into a proper article, possibly create a separate page for config edits that includes this, multiplayer bandwidth and graphics etc."

When creating a “megabase“ or distributed bases that span the entire map, you may run into a game crash with an error similar to the following:

Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.

The default limit set in Satisfactory is 2,162,688 entities. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.

Appending the following will increase the entity limit:

[/Script/Engine.GarbageCollectionSettings]

gc.MaxObjectsInEditor=100000000

gc.MaxObjectsInGame=100000000