Talk:Satisfactory Wiki

From Satisfactory Wiki
Jump to: navigation, search

Game not Available[edit source]

I bought Satisfactory on the EpicGames Store but it tells me that the game is not available, can can you explain why? LolloTheKingYT (talk) 14:47, 26 March 2019 (UTC)

Restart the EpicGames launcher. Ang3lus033 (talk) 14:57, 26 March 2019 (UTC)

Multiplayer[edit source]

Me and my brother can't play together for some resaon. We have nat-type stricht but It should not be a problem since we are one the same network

Does it happen since the last update or was it like this for some time? I'd suggest joining the Satisfactory Discord server and asking for help there:
Ondar111 (talk) 16:39, 23 November 2019 (UTC)

Early Access and Experimental?[edit source]

I have not played satisfactory for a couple of months to almost a year and was wondering what the difference between the early access and experimental and would we have to buy a new version of the game once it hits v1.0? Please explain to me. 22:19, 21 January 2020 (UTC)

Experimental (EX) is where updates go before going into the main branch (reffered to as EA or Early Access), usually because they need testing. Also, I don't think that the game will need to be re-bought once the game reaches 1.0.
Ondar111 (talk) 17:21, 23 January 2020 (UTC)

Programmable/smart splitters[edit source]

I’m having trouble getting these splitters to work as described in the wiki articles

My goal... have lots of different items brought in to a central hub on trains. Run those inputs through one conveyor to be sorted. Once storage for an item is full, have the excess be incinerated(update 3)

My plan... use a smart or programmable splitter to direct a certain item to its own storage.

Example... a train offloads computers and cable. The first splitter has cable go right (to cable storage) and everything else continue on to find its proper home. Then, once the cable storage is full, excess cable continues on and at the end, is incinerated.

The problem... with right set to cable and center set to any, it splits the cable 50/50 between the outputs. This holds true for any way you configure it as well. Shouldn’t the game see that I want cable going right and prioritize that over having it go the “any” route? Any way around this? My best solution has me destroying 50% of the useful items which isn’t really acceptable in a game designed around maximizing efficiency.

The beast 4747 (talk) 21:08, 2 February 2020 (UTC) TB