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Unreal Engine Entity Limit

402 bytes added, 2 months ago
Included more information regarding the uobject engine limit due to a LOT of misinformation in the community as well as a warning of side effects when increasing this limit /Snutt
Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
 
This limit is imposed from Unreal Engine's memory management implementation and refers to data objects, not in-game objects.
The default limit set in ''Satisfactory'' is 2,162,688 entities. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.
 
The default limit set in ''SatisfactoryUnreal Engine'' is 2,162,688 entitiesUObjects<ref>https://docs.unrealengine.com/en-US/API/Runtime/CoreUObject/UObject/UObject/index.html</ref>. This can, however, be increased by changing the 'Engine.ini' file in the Game’s config folder.
 
Appending the following will increase the entity limit:
gc.MaxObjectsInGame=100000000
Please note that it is imperative that you back up your save files regularly if you chose to do this as it can lead to save file corruption and various other issues in the game.
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