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Unreal Engine Entity Limit

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formatting, this page needs to be turned into a proper article
{{Cleanup|Turn into a proper article, possibly create a separate page for config edits that includes this, multiplayer bandwidth and graphics etc.}}
'''<u>Unreal Engine Entity Limit</u>'''
 
When creating a “megabase“ or distributed bases that span the entire map, you may run into a game crash with an error similar to the following:
 
<code> Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 511] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.</code>
 
The default limit set in satisfactory''Satisfactory'' is 2,162,688 entities. This can, however, be increased by changing the `'Engine.ini`' file in the Game’s config folder.
 
Appending the following will increase the entity limit:
 
<code> [/Script/Engine.GarbageCollectionSettings]</code>
 
<code> gc.MaxObjectsInEditor=100000000</code>
 
<code> gc.MaxObjectsInGame=100000000</code>
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