|Genre||Adventure, Indie, Simulation, Strategy, Open World, First Person|
|Developer and Publisher||Coffee Stain Studios|
|Early Access release date||March 19, 2019|
|Price||$29.95 (Regional pricing)|
Satisfactory is a first-person factory construction and automation game with single player and co-op multiplayer, made by Coffee Stain Studios in Unreal Engine 4. You play as an employee of FICSIT Inc. and must contribute towards Project Assembly.
As an engineer, you are tasked with exploring the planet for resources in order to construct machines which will build necessary parts. As the game progress, more complex machines and parts become available which allow the player/s to create tools, weapons and vehicles.
The game has initially been released in Early Access exclusively on the Epic Games Store on March 19, 2019 at 5pm GMT. It released on Steam on June 8, 2020 at 5pm GMT, with cross-platform multiplayer.
Official description[edit | edit source]
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
At FICSIT inc. you will take part in the Save the Day program, providing short-term solutions for long-term problems, possibly with the help of your friends.
On Steam and Epic pages[edit | edit source]
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Monetization[edit | edit source]
The game is a one-time purchase, and will not feature micro-transactions or loot boxes. There are plans to support the game post release, possibly with updates and/or DLC. It is unknown if these will be free or paid.
Videos[edit | edit source]
Gallery[edit | edit source]
See also[edit | edit source]
References[edit | edit source]