Resource nodes are specific locations spread across the world where resource extractors (Miners and Oil Pump) can be placed to automate ore (or Crude Oil) harvesting, or for resources to be extracted manually by the Engineer. Three nearest resource nodes from the Engineer can be located with the Resource Scanner.
Nodes come in 3 purities, which affect how fast are products extracted (see below). Resource nodes are infinite, they cannot be depleted.
Accessing[edit | edit source]
Resource nodes will often have a chunk of ore on top of them, which must be cleared by hand before an automated miner can be placed. There are also often hostile creatures nearby to make accessing the node more difficult.
Some resource nodes, such as Caterium Ore, can be blocked by large round boulders with cracks on them. These boulders can be broken using a Nobelisk with the Nobelisk Detonator. These boulders block the placement of Miner buildings, but will not block the placement of Portable Miners.
Purity[edit | edit source]
|Node purity||Building multiplier||Manual mining amount|
|Resource cluster||Can only be hand mined||6|
Types[edit | edit source]
|Resource||Cluster on node||Impure||Normal||Pure|
All ores have their own Resouce Cluster that are present all over the world. S.A.M. Ore nodes behave strangely, as they only produce ore in batches after the game is reloaded or after specific periods of time.
|Crude Oil||yes||yes||yes||Extracted as a fluid using Oil Extractors|
|20x20px Geyser||lack purity||Used for power generation using Geo Thermal Generators|