The Refinery is a building used for crafting recipes involving fluids. Most notably, this includes recipes transforming Crude Oil into Rubber, Plastic, or Fuel, but it is also used as part of advanced production recipes, such as refining Bauxite into Alumina Solution and then further into Aluminum Scrap. It has one Pipeline and one Conveyor Belt connectors for both input and output, allowing for the production and consumption of recipes involving fluids and/or solid items.
The Refinery is noteworthy for producing by-products as part of its process. For example, refining Crude Oil into Rubber produces Heavy Oil Residue, which must be dealt with, or else production of the primary output will stop.
Recipes[]
Recipe Name | Crafting Time (sec) | Ingredients | Products |
---|---|---|---|
6 | 12x Bauxite120/min 18x Water180/min | 12x Alumina Solution120/min 5x Silica50/min | |
1 | 4x Alumina Solution240/min 2x Coal120/min | 6x Aluminum Scrap360/min 2x Water120/min | |
8 | 5x Wire37.5/min 2x Heavy Oil Residue15/min | 9x Cable67.5/min | |
2 | 1x Heavy Oil Residue30/min 2x Packaged Water60/min | 2x Packaged Fuel60/min | |
4 | 12x Alumina Solution180/min 4x Petroleum Coke60/min | 20x Aluminum Scrap300/min 7x Water105/min | |
6 | 6x Crude Oil60/min | 4x Fuel40/min 3x Polymer Resin30/min | |
6 | 3x Crude Oil30/min | 4x Heavy Oil Residue40/min 2x Polymer Resin20/min | |
4 | 6x Solid Biofuel90/min 3x Water45/min | 4x Liquid Biofuel60/min | |
6 | 4x Heavy Oil Residue40/min | 12x Petroleum Coke120/min | |
6 | 3x Crude Oil30/min | 2x Plastic20/min 1x Heavy Oil Residue10/min | |
2 | 1x Polymer Resin30/min 1x Water30/min | 1x Fabric30/min | |
6 | 6x Crude Oil60/min | 13x Polymer Resin130/min 2x Heavy Oil Residue20/min | |
5 | 2x Caterium Ore24/min 2x Water24/min | 1x Caterium Ingot12/min | |
24 | 6x Copper Ore15/min 4x Water10/min | 15x Copper Ingot37.5/min | |
12 | 7x Iron Ore35/min 4x Water20/min | 13x Iron Ingot65/min | |
8 | 9x Raw Quartz67.5/min 5x Water37.5/min | 7x Quartz Crystal52.5/min | |
12 | 6x Rubber30/min 6x Fuel30/min | 12x Plastic60/min | |
12 | 6x Plastic30/min 6x Fuel30/min | 12x Rubber60/min | |
6 | 6x Heavy Oil Residue60/min | 4x Fuel40/min | |
6 | 6x Polymer Resin60/min 2x Water20/min | 2x Plastic20/min | |
6 | 4x Polymer Resin40/min 4x Water40/min | 2x Rubber20/min | |
6 | 3x Crude Oil30/min | 2x Rubber20/min 2x Heavy Oil Residue20/min | |
3 | 10x Bauxite200/min 10x Water200/min | 12x Alumina Solution240/min | |
6 | 2x Black Powder20/min 1x Heavy Oil Residue10/min | 2x Smokeless Powder20/min | |
8 | 3x Copper Ingot22.5/min 3x Water22.5/min | 3x Copper Sheet22.5/min | |
6 | 5x Sulfur50/min 5x Water50/min | 5x Sulfuric Acid50/min | |
8 | 5x Heavy Oil Residue37.5/min 4x Compacted Coal30/min | 4x Turbofuel30/min | |
16 | 6x Fuel22.5/min 4x Compacted Coal15/min | 5x Turbofuel18.8/min | |
3 | 6x Limestone120/min 5x Water100/min | 4x Concrete80/min |
Overclocking[]
The Refinery can be overclocked using Power Shards. Overclocking increases the input/output speed of the Refinery at the cost of exponentially increased power demand.
Clock speed | 25% | 50% | 75% | 100% | 150% | 200% | 250% |
---|---|---|---|---|---|---|---|
Consumption (MW) | 4.8 | 12 | 20.51 | 30 | 51.27 | 75 | 100.73 |
By-products[]
A Refinery stops working if any of its output, whether the belt slot or the fluid slot, is fully backed up if the recipe involves by-products. To keep the refinery running, BOTH its products must be constantly removed from it.
- To handle solid by-products: Connect the Conveyor to an AWESOME Sink via a Smart Splitter with an 'Overflow' rule.
- To handle fluid by-products: Connect the Pipeline with a pipe overflow mechanism, then package the fluid with Empty Canisters. The packaged fluid can then be sent to the AWESOME Sink.
- Heavy Oil Residue can be converted to Petroleum Coke, which is way faster than packaging and also doesn't consume any plastic.
Head lift[]
A Refinery has a recommended head lift of 10 meters, measured from the center of its pipe outlet.
Tips[]
- Oil-product refining is a multistage process, and the uses of specific machines tend to change. A useful technique is to wrap a stack of belts and pipes up one side of a row of Refineries, around the far end and down the other side, with the output side of the Refineries facing toward the origin of the belt. This way, individual Refineries can be easily reconnected to different inputs and outputs, and any Refinery in the complex can draw from the output of any other.
- Placing Refineries in the center of a 5-foundation-wide slab and running input/output manifolds through the center of the outermost foundations places them at the perfect distance to be reached by a Conveyor Lift or vertical pipe branch.
Gallery[]
History[]
- Patch 0.3.6:
- New visuals
- Slightly smaller size (width from 12 m to 10 m and height from 30 m to 21 m), can now clip through part of the smokestack
- Moved packaging and unpackaging recipes to the Packager
- Existing Refineries will continue to work, but it will not be possible to select the recipes on newly built ones
- Diluted Packaged Fuel wasn't moved as it is not just a packaging recipe (Heavy Oil Residue is being refined to Fuel)
- New visuals
- Patch 0.3.2.2: Reduced power consumption from 50 to 30 MW
- Patch 0.3.1.0: Fixed position
- Patch 0.3:
- Renamed to Refinery.
- Now is used to refine other fluids besides Crude Oil
- Now can package and unpackage liquids
- Some recipes now produce by-products
- Added a Pipeline in/output.
- Patch 0.1.9: Adjusted alignments of input and output
- Patch 0.1.5:
- Changed crafting cost from 2 Heavy Modular Frame, 5 Motor, and 20 Cable to 4 Heavy Modular Frame, 8 Motor, and 25 Cable
- Changed length and width from 22x13m to 20x12m
See also[]