The Medicinal Inhaler is a consumable healing item that restores the pioneer to full health. It can only be crafted at the Equipment Workshop. All of its recipes are unlocked in the MAM.
Obtaining[]
Unlocking[]
Crafting[]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Workshop × 5 | Nutrients - Nutritional Inhaler | |||||||||||||||
Equipment Workshop × 5 | Mycelia Research - Vitamin Inhaler | |||||||||||||||
Equipment Workshop × 5 | Alien Organisms - Protein Inhaler | |||||||||||||||
Equipment Workshop × 5 | Alien Organisms - Therapeutic Inhaler | |||||||||||||||
AWESOME Sink[]
Trivia[]
- The Medicinal Inhaler heals more health segments compared to its ingredients total healing power: 100 vs 55. However, it can be risky if you wait until the health almost depletes before consuming the inhaler.
See also[]
Gallery[]
History[]
- Patch 0.6.0.4: Fixed not working properly with HUD Equipment slots
- Patch 0.6.0.0:
- Introduced Protein Inhaler, Vitamin Inhaler and Therapeutic Inhaler recipes
- Removed "Medicinal Inhaler" and "Medicinal Inhaler: Alien Organs" recipes
- Nutritional Inhaler:
- Changed Palebery cost from 3 to 2
- Changed Beryl Nut cost from 7 to 5
- Patch 0.5.0.0: Now displays properly when equipped in all FOVs
- Patch 0.3: Changed how it is unlocked through the MAM, recipes changed
- Patch 0.1.5:
- Changed cost from 5 Beryl Nut and 2 Mycelia to 3 Beryl Nut and 5 Mycelia
- Added an alternate recipe that uses Alien Organs