Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Indicator Light

From Satisfactory Wiki
Jump to: navigation, search

Indicator Lights are tube lights situated on all electricity-powered or generator buildings. They have 4 states. They have a hitbox and cannot be walked through, but structures such as walkways can be built trought them if they aren't within the boundary of a building.

States[edit | edit source]

The indicator light reflects the state of the building:

  • A flashing Red light indicates the building is lacking a power connection and/or needs to have a recipe configured.
  • A flashing Yellow light indicates the building is correctly configured but not producing because of a supply problem. The building is either starving for resources or overflowing its output. This state can be also enforced by flicking the standby switch when the building would be showing green (or white) otherwise.
  • A solid Green light indicates the building is working.
  • A solid bright White light means the building is working and is overclocked. Only present on buildings that support overclocking.

Not all buildings can be in all states, such as Jump Pads which only show red when not powered and green when powered.

When generators idle due to low power usage, they will show green, despite the fact they aren't working.

Gallery[edit | edit source]

References[edit | edit source]