As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Indicator Light

From Satisfactory Wiki
Jump to: navigation, search
Indicator Light
Indicator Light.png
An Indicator Light, which is attached to all buildings that have a power connector.

Indicator Lights are tube lights situated on all electricity-powered and generator buildings that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as walkways can be built through them if they aren't within the hitbox of a building.

The only exception are crashed FICSIT Freighters and the AWESOME Sink, which have a power connector but lack Indicator Lights.

States[edit | edit source]

Color Meaning Cause
Red
Not functioning
  • Power is not being supplied (production buildings)
  • Power Line connection is missing (generators)
  • The fuse has been triggered (production buildings are without power and all connected generators stop operating)
  • The recipe is not configured (production buildings)
Yellow
Powered, not operating
  • Insufficient materials are present in the machine to operate
  • The output slot or fluid tank is full
  • The building is manually set to standby mode with the standby switch
  • Miner is powered but has depleted a S.A.M. Ore resource node (until the game is reloaded)
  • Hyper Tube Entrance is powered but not connected to a Hyper Tube
  • Pipeline Pump is powered but fluid is not flowing through
    • The Pump is not connected to a Pipeline on both ends
    • There is no fluid to be moved or nowhere to move it to
    • Head lift is exceeded
Green
Operating
  • The building is working
    • Generators idling due to not enough power being demanded will be in this state, despite not consuming any fuel
White
Overclocked
  • Same as green state, but the building is also overclocked (green is shown when underclocked)
Blue
Bugged
  • This state only appears on unfinished or improperly implemented buildings, it cannot occur during normal gameplay
  • Presumably the default state when the light isn't set to react to the condition of the building
  • This state could be seen in some old UI icons of buildings and in some official game trailers

History[edit | edit source]