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Health points (a.k.a HitPoints) refers to the amount of damage one can take before becoming dead/destroyed.
Below is the list of things with health point:
- All hostile creatures
- Lizard Doggo, Land Whale Long-legs and Jungle Finch
- Spore Flower
- Cracked Boulders
- All wheeled Vehicles
Note that all things not listed above, including player built structures, do not have hit points, and thus cannot be damaged by any means.
The player controlled character, the Engineer has 100 health points divided into 10 segments, 10 HP each. If the health reaches 0, the engineer dies. A prompt will be pop up which allows the engineer to be re-spawned, by pressing LEFT CLICK. All items in the inventory will drop in the player crate at the location of death, which its direction will be indicated on the compass. Player will then be re-spawned at The HUB with 30 health points. The player crate stays there until the player choose to loot its contents back, even if the player dies to the void.
Regeneration[edit | edit source]
When the health is below 30, the health bar will become flashing red. If the engineer has not taken damage for 10 seconds, the health will slowly regenerates back up to 30 health.
Healing items[edit | edit source]
Healing items must be consumed to restore health beyond 30, up to 100 (full health). You can still consume healing items while at full health, however those will be wasted.
|Beryl Nut||5 HP|
|Bacon Agaric||20 HP|
|Medicinal Inhaler||100 HP|
Damage sources[edit | edit source]
|Fall||1 to 100||See section below.|
|Fluffy-tailed Hog||10||Tackle attack|
|Alpha Spitter||10||Each fireball attack|
|Small stinger claw attack|
Large and elite stinger claw attack or jump attack
Elite stinger poison attack, 5 per second
|Flying Crab||5||Tackle attack|
|Poison Gas||5||Poison damage from Poison Pillar, Spore Flower and Elite Stinger which deals 5 per second.|
|Radiation||1||Variable rate, up to 20 per second.|
|Out of bound/Void||1||Up to 5 per second. Continue reading: World|
Fall damage[edit | edit source]
Falling from a height of more than approximately 13 meters (3.25 foundation heights) result in fall damage. A fall of more than approximately 69 meters (17.25 foundation heights) will kill the engineer with full health. Fall damage can be prevented with a U-Jelly Landing Pad, Parachute or Jetpack. Fall damage is slightly reduced when a pair of Blade Runners are equipped. With Blade Runners the fall damage is capped at 95, so at full health it is possible to survive the fall from any height.