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Health

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Reason: "Differentiate between damage sources to the engineer and everything else"

Health points (a.k.a HitPoints) refers to the amount of damage one can take before becoming dead/destroyed.

Below is the list of things with health points:

Note that all things not listed above, including player built structures, do not have hit points, and thus cannot be damaged by any means.

The player-controlled character, engineer has 100 health points divided into 10 segments, 10 HP each.

Death[edit | edit source]

If the health reaches 0, the engineer dies. A prompt will be pop up which allows the engineer to be re-spawned, by pressing Left click. All items in the inventory will drop in the death crate at the location of the engineer's corpse, which will appear on the compass. The player will then be re-spawned at The HUB with 30 health points. The death crate stays there forever until emptied by the player, even if the player dies to the void; however, its marker disappears from the compass once the game is reloaded.

In a multiplayer session, other engineers can revive dead engineers by holding down E over them for 5 seconds, respawning them with 30 HP.

Regeneration[edit | edit source]

When health is below 30, the health bar will start flashing red. If the engineer does not receive damage for 50 seconds, health will slowly regenerate back up to 30 health.

Healing items must be consumed to restore health above 30, up to 100 (full health). Healing items can be consumed even at full health, regenerating nothing.

Name Health restored
Beryl Nut.png Beryl Nut 5 HP
Paleberry.png Paleberry 10 HP
Bacon Agaric.png Bacon Agaric 20 HP
Medicinal Inhaler.png Medicinal Inhaler 100 HP

Damage sources[edit | edit source]

Source Damage Description
Fall damage 1–97 HP See section below
Fluffy-tailed Hog 10 HP Tackle attack
Alpha Hog 20 HP
30 HP
Tackle attack
Bite attack
Spitter 5 HP
10 HP
Melee fireball
Ranged fireball
Alpha Spitter 5 HP
10 HP
20 HP
Green short range attack
Red / green scattered fireball attack or red short range attack
Green single shot fireball attack
Stinger 10 HP
30 HP
5 HP
Small stinger claw attack
Large and elite stinger claw attack, charge attack or jump attack
Elite stinger poison attack, per second
Flying Crab 5 HP Tackle attack
Poison Gas 5 HP Poison damage from Poison Pillars, Spore Flowers and Elite Stingers, per second and per source
Radiation 1 HP Variable rate, up to 20 per second
Nobelisk 1–50 HP
1 HP
Explosion damage based on distance
Sticking to target
World boundary/Void 1 HP

100 HP

Up to 5 per second

Eastern world boundary

Freight Car 100 HP Instant death. Crushed by either putting items into an empty Freight Car and spawning a container over yourself, or by getting a container loaded on yourself from a Freight Platform

Fall damage[edit | edit source]

Falling from a height of more than approximately 15 meters (3.75 foundation heights) results in fall damage. Fall damage can be prevented with a U-Jelly Landing Pad, Parachute or Jetpack. Fall damage is slightly reduced when a pair of Blade Runners is equipped. Fall damage is capped at 97 damage, with Blade Runners at 96, therefore all falls are not lethal provided the engineer has 98–100 HP before touching the ground.

History[edit | edit source]

  • Patch 0.3: Reviving an engineer in multiplayer now spawns them with 30 HP instead of 1 HP
  • Patch Closed Alpha 5: Engineers no longer respawn with full health