HUD

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The HUD or Heads Up Display is a graphical interface overlaid onto the screen to give the engineer information. It includes a cross-hair, compass, hotbar, a list of shortcuts, health bar, and equipment status.

Compass[edit | edit source]

The compass, showing icons for the HUB, a vehicle, and a beacon.

The compass shows the cardinal directions relative to the engineer's current facing and also indicates the directions of any vehicles with an icon. It also shows the direction of waypoints from the HUB or Beacons.

  • Take note the cardinal directions are not exactly aligned to the center of each alphabet: E, W, N and S, instead they are aligned slightly to the left.

Hotbar[edit | edit source]

The hotbar, showing icons to construct power lines, conveyor belts and a foundation.

The hotbar is a list of numbered slots, similar to hotbars found in many other games. Placeable entities such as vehicles and buildings can be placed in the slots, allowing them to be selected and placed. For example, if you wish to build conveyor belts without having to enter the build interface every time, you can place it in the hotbar by entering the build menu and hovering over the image of the conveyor belt with the mouse. Then you press a number (1-0) on your keyboard and the conveyor belt will be placed in the corresponding slot on your hotbar.

The hotbar currently serves for building shortcuts only, it does not interact with the player's inventory.

Experimental: 10 hotbars are now available. Scroll through them with or Alt+Middlescroll.

Shortcuts[edit | edit source]

The shortcuts menu, showing several icons and their keyboard shortcuts, with the map still locked.

The shortcuts menu lists several tool icons and their associated hotkeys.

Q - Build menu
F - Dismantle mode
B - Flashlight
V - Resource Scanner or Self-Driving menu (latter in vehicles)
X - Codex
Tab ↹ - Inventory
Z - Open Map (once unlocked at Quartz Research, otherwise appears as a blank spot)

Health and equipment status[edit | edit source]

The Health Status panel, showing health and an equipped chainsaw with corresponding fuel icon.

The health bar indicates how many health points the engineer has, one segment corresponds to 10 health points, with full health at 100 HP (10 segments).

If any equipment is equipped, a corresponding status bar showing the status of the equipment will appear above the engineer's health bar:

  • If fuel is required to operate the tool, the fuel available in inventory will be displayed.
    • If there is no fuel available, there will be a warning icon indicating that the tool will not work.
    • The Chainsaw stores fuel internally. Body equipment using fuel (Jetpack, Gas Mask, Hazmat Suit) show a bar with how much is left before another fuel unit will be consumed, or before the equipment will stop operating.
  • If the equipment is stackable, the amount of it in the stack is displayed (consumables, Parachute)
  • If driving a wheeled vehicle, the HP of the vehicle will also be shown. If the vehicle HP is depleted, it will disappear.
    • Vehicle can be damaged by Spitter's or Alpha Spitter's fireball attack.
    • Trains are invincible, they don't have HP.

Map[edit | edit source]

Photo mode[edit | edit source]

  • Pressing P will bring up the photo mode, which can be used to take screenshots. HUD does not appear in screenshots taken in photo mode.
  • Use mouse wheel Middle to zoom in / out.
  • Screenshots can be found in Documents\My Games\FactoryGame\Screenshots or Users\%Username%\AppData\Local\FactoryGame\Saved\Screenshots\WindowsNoEditor.
  • To remove obstructions by hands, un-equip all hand slot items.

Note: The current build (as of May 12, 2019) seems to ignore .'s in usernames for photo mode.

Game version[edit | edit source]

  • At the top left is the game version.
  • For multiplayer session, all clients must own the same version of the game as the host to be able to join the game.

Milestone requirement[edit | edit source]

  • At the top right is the current Milestone requirement.
  • If a milestone is recently completed, the timer will indicate when the FICSIT Freighter will land back to the HUB.

To Do List[edit | edit source]