Fuel Generator

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Fuel Generator
Fuel Generator.png
Consumes Fuel to generate electricity for your power grid. Has a Pipe input so Fuel supply can be automated.
Resource consumption will automatically be lowered to meet power demands.
Unlocked at Tier 6 - Expanded Power Infrastructure
Category Power
Subcategory Generators
Power Generated 150 MW
Fuel Fuel, Liquid Biofuel, Turbofuel
Overclockable Yes
Inputs 1 Pipeline
Dimensions
Width 20 m
Length 20 m
Height 27 m
Required Items
Computer.png
5
Heavy Modular Frame.png
10
Motor.png
15
Rubber.png
50
Quickwire.png
50

The Fuel Generator is a Building which generates 150 MW of Power using  Fuel,  Turbofuel or  Liquid Biofuel.[1]

Fuel energy values[edit | edit source]

Note: Italic values are based on calculations and not actual in game values.

 Fuel (600MJ/m3)[edit | edit source]

Clock speed Burn time (sec) Fluid per minute
100% 4 15 m3
150% 2.93 20.5 m3
200% 2.35 25.6 m3
250% 1.98 30.4 m3

 Liquid Biofuel (750MJ/m3)[edit | edit source]

Clock speed Burn time (sec) Fluid per minute
100% 5 12 m3
150% 3.66 16.4 m3
200% 2.93 20.48 m3
250% 2.47 24.32 m3

 Turbofuel (2000MJ/m3)[edit | edit source]

Clock speed Burn time (sec) Fluid per minute
100% 13.333 4.5 m3
150% 9.76 6.1 m3
200% 7.82 7.7 m3
250% 6.58 9.1 m3

Generators per node[edit | edit source]

A single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (decimal amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency):

Node

purity

Crude Oil/min Refineries Fuel/min Polymer Resin

byproduct/min

Number of

Fuel Generators

Total power*
Impure 60 m3 1 40 m3 30 2.667 400 MW
Normal 120 m3 2 80 m3 60 5.333 800 MW
Pure 240 m3 4 160 m3 120 10.667 1600 MW
Overclock to 150 m3** 150 m3 2.5 100 m3 75 6.667 1000 MW
Overclock to 300 m3*** 300 m3 5 200 m3 150 13.333 2000 MW
  • * The actual power capacity is less due to the Oil Extractor and Refineries consuming power
  • ** This is either an impure node at 250% or normal at 125%
  • *** This is either a normal node at 250% or pure at 125%. Pipelines cannot handle more than 300 m3, which is a limiting factor of pure nodes.
  • You can greatly increase the power production by making use of the Alternate: Diluted Packaged Fuel recipe.

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Overclocking and detailed data
Clock Speed: 100%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 40+30=70 60 1 2.667* 400 MW 300 MW ** 0.0429 76.67%
Normal 40+60=100 120 2 5.333* 800 MW 750 MW ** 0.0750 86.67%
Pure 40+120=160 240 4 10.667* 1600 MW 1500 MW ** 0.0938 89.33%
Clock Speed: 150%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 76.5+45=121.5 90 1.5 4 600 MW 600 MW ** 0.0494 79.75%
Normal 76.5+90=166.5 180 3 8 1200 MW 1200 MW ** 0.0721 86.13%
Pure 76.5+180=256.5 360*** 6 16 2400 MW 2400 MW ** 0.0936 89.31%
Clock Speed: 200%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 121.3+60=181.3 120 2 5.333 800 MW 750 MW ** 0.0414 75.83%
Normal 121.3+120=241.3 240 4 10.667 1600 MW 1500 MW ** 0.0622 83.91%
Pure 121.3+240=361.3 480*** 8 21.333 3200 MW 3150 MW ** 0.0872 88.53%
Clock Speed: 250%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 173.3+75=248.3 150 2.5 6.667 1000 MW 900 MW ** 0.0362 72.41%
Normal 173.3+150=323.3 300 5 13.333 2000 MW 1950 MW ** 0.0603 83.42%
Pure 173.3+300=473.3 600*** 10 26.667 4000 MW 3900 MW ** 0.0824 87.86%

* The decimal in the Number of oil refinery/fuel generator column means the last generator might not be able to run at 100%. Underclock the last generator to prevent a power trip.

** Value calculated from the rounded down number of fuel generators.

*** As of Update 3, there is no pipe that can transport more than 300 units of liquid per minute. Therefore, a Pure should only be overclocked to 125%.


The equation for the Number of Fuel Generators is:

\frac{\mathit{OilPumpedPerMin}\times \frac{2}{3} \times \mathit{FuelBurnTime}}{60sec}

The equation for Power Efficiency is:

\frac{\Bigl( \frac{\mathit{RoundeddownPower}}{\mathit{PowerUsed}} \Bigr)}{100}

Values closer to 1 are better. (maybe we just drop the /100 and call it "closer to 100 is better... but it's not exactly a percent it's a unitless measure that's designed to illustrate that you get less MW generated per MW used)

The equation for Alternate Power Efficiency demonstrates what percent of the power generated is available for use outside the process to generate the power, it's equation is:

{\Bigl( \frac{\mathit{RoundeddownPower}-{PowerUsed}}{\mathit{RoundeddownPower}} \Bigr)}*{100}

For a fuel generator that is not overclocked, Fuel burn time is 5 seconds (displayed next to the stopwatch in the fuel generator UI).

Setting up Fuel power[edit | edit source]


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Stage 1[edit | edit source]

  1. Assume you only have one Pure Crude Oil Node.
  2. Build an Oil Extractor on it, then Overclock it to 125%. Values over 125% will go over the limit of one pipe.
  3. Split the output of the Pump and feed it to 5 Refineries.
  4. Merge the fluid output of all the Refineries into a single pipe, then split it to feed 13.3333 Fuel Generators.
  5. A manifold arrangement (aka. in-line splitting and merging) is advised for the above setup.
  6. To deal with the Polymer Resin (a setup of this size will produce 150/min), either sink it or feed it into refineries making Residual Rubber/Plastic. Make sure you have enough storage in the latter case.

You now have ~2000 MW of sustained power available.

Stage 2[edit | edit source]

  1. Assume you have unlocked the Alternative Recipe for Turbofuel.
  2. Mine 133.33/min of coal and sulfur each and turn them into Compacted Coal using 5.33 assemblers.
  3. From the output of 5 Refineries above, combine it with the Compacted Coal to make 166.67 Turbofuel/min by using 8.89 Refineries.
  4. Split the Turbofuel into 37 Fuel Generators.

You now have 5550 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is about 550 MW.

Stage 3[edit | edit source]

  1. Assume you have unlocked the Alternative Recipe for "Heavy Oil Residue,"and "Diluted Packaged Fuel."
  2. Make Heavy Oil Residue using 10 Refineries.
  3. Sink or use the byproduct - 200 Polymer Resin per minute.
  4. Use 6.67 Water Extractors to get 800 m³/min Water and pack it (using Empty Canisters, which are recycled, see step 7) in 13.33 Refineries to make Packaged Water (800/min).
  5. Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using alt. Diluted Packaged Fuel (800/min).
  6. Unpack the Fuel in another 13.33 Refineries (800 m³/min).
  7. Recycle the Empty Canisters to pack the Water.
  8. Split the fuel into 53.33 Fuel Generators.

You now have 8000.00 MW of sustained power available. The total power consumption of all necessary building for the Fuel production is less that 2,000 MW.

Stage 4[edit | edit source]

  1. Assume you have unlocked the Alternative Recipes for "Turbo Heavy Fuel" and "Heavy Oil Residue".
  2. Rather than make fuel from oil, make Heavy Oil Residue using 10 Refineries.
  3. Sink or use the byproduct - 200 Polymer Resin per minute.
  4. Mine 320/min of coal and sulfur each and turn them into Compacted Coal using 12.8 assemblers.
  5. Combine the Heavy Oil Residue with the Compacted Coal to make 320 Turbofuel/min by using 10.67 Refineries.
  6. Split the Turbofuel into 71.11 Fuel Generators.

You now have 10666.67 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is less than 1,000 MW.

Stage 5[edit | edit source]

  1. Assume you have unlocked the alternative recipes for "Heavy Oil Residue", "Diluted Packaged Fuel", "Turbofuel" and "Compacted Coal".
  2. Build an Oil Extractor on a pure node and overclock it to 125% (300 m³/min).
  3. Rather than make fuel from oil, make Heavy Oil Residue (alt. Heavy Oil Residue) using 10 Refineries (400 m³/min).
  4. Sink or use the byproduct Polymer Resin (200 /min).
  5. Use 6.67 Water Extractors to get 800 m³/min Water and pack it in 13.33 Refineries to make Packaged Water (800/min).
  6. Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using alt. Diluted Packaged Fuel (800/min).
  7. Unpack the Fuel in another 13.33 Refineries (800 m³/min).
  8. Recycle the empty Canisters to pack the Water.
  9. Mine 533.33/min of Coal and Sulfur each and turn them into Compacted Coal using 21.33 Assemblers (533.33 /min).
  10. Process Compacted Coal and Fuel in 35.55 Refineries into Turbofuel (668.44 m³/min).
  11. Split the Turbofuel into 148.6 Fuel Generators.

You now have 22,281.5 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is less than 3,000 MW.

Trivia[edit | edit source]

  • The Fuel Generator, like all power generating buildings, behaves differently to other buildings when overclocked. See Clock Speed for more info.

History[edit | edit source]

  • Patch 0.3:
    • Replaced Conveyor input with a Pipeline input, now only accepts fluids
    • Changed construction cost to 5 Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber and 50 Quickwire
  • Patch 0.1.5: Changed construction cost from 3 Heavy Modular Frames, 5 Motors and 5 Circuit Boards to 10 Heavy Modular Frames, 10 Motors and 5 Computers

See also[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]