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Fuel Generator

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This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Possibly split the Setting up Fuel power and create a dedicated page just like for Coal power
Rewrite the Detailed values section for better readability
"
Fuel Generator
Fuel Generator.png
Consumes Fuel to generate electricity for your power grid. Has a Pipe input so Fuel supply can be automated.
Resource consumption will automatically be lowered to meet power demands.
Unlocked at Tier 6 - Expanded Power Infrastructure
Category Power
Subcategory Generators
Power Generated 150 MW
Fuel Fuel, Liquid Biofuel, Turbofuel
Overclockable Yes
Inputs 1 Pipeline
Dimensions
Width 20 m
Length 20 m
Height 27 m
Required Items
Computer.png
5
Heavy Modular Frame.png
10
Motor.png
15
Rubber.png
50
Quickwire.png
50

The Fuel Generator is a Building which generates 150 MW of Power using  Fuel,  Turbofuel or  Liquid Biofuel.

Fuel energy values[edit | edit source]

Note: Italic values are based on calculations and not actual in game values.

 Fuel (600MJ/m3)[edit | edit source]

Clock speed Burn time (sec) Fluid per minute
100% 4 15 m3
150% 2.93 20.5 m3
200% 2.35 25.6 m3
250% 1.98 30.4 m3

 Liquid Biofuel (750MJ/m3)[edit | edit source]

Clock speed Burn time (sec) Fluid per minute
100% 5 12 m3
150% 3.66 16.4 m3
200% 2.93 20.48 m3
250% 2.47 24.32 m3

 Turbofuel (2000MJ/m3)[edit | edit source]

Clock speed Burn time (sec) Fluid per minute
100% 13.333 4.5 m3
150% 9.76 6.1 m3
200% 7.82 7.7 m3
250% 6.58 9.1 m3

Generators per node[edit | edit source]

A single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (decimal amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency):

Node

purity

Crude Oil/min Refineries Fuel/min Polymer Resin

byproduct/min

Number of

Fuel Generators

Total power*
Impure 60 m3 1 40 m3 30 2.667 400 MW
Normal 120 m3 2 80 m3 60 5.333 800 MW
Pure 240 m3 4 160 m3 120 10.667 1600 MW
Overclock to 150 m3** 150 m3 2.5 100 m3 75 6.667 1000 MW
Overclock to 300 m3*** 300 m3 5 200 m3 150 13.333 2000 MW
  • * The actual power capacity is less due to the Oil Extractor and Refineries consuming power
  • ** This is either an impure node at 250% or normal at 125%
  • *** This is either a normal node at 250% or pure at 125%. Pipelines cannot handle more than 300 m3, which is a limiting factor of pure nodes.
  • You can greatly increase the power production by making use of the Alternate: Diluted Packaged Fuel recipe.'

Overview[edit | edit source]

Use the following equations:
If you are using Fuel, number of Fuel Generators required:
Fuel Generator = Fuel production rate / 15
If you are using Turbofuel, number of Fuel Generators required:
Fuel Generator = Turbofuel production rate / 4.5
Spread out the fluid across multiple pipelines as following:
Pipelines required = Total flow rate / 300

Detailed values[edit | edit source]

Overclocking and detailed data
Clock Speed: 100%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 40+30=70 60 1 2.667* 400 MW 300 MW ** 0.0429 76.67%
Normal 40+60=100 120 2 5.333* 800 MW 750 MW ** 0.0750 86.67%
Pure 40+120=160 240 4 10.667* 1600 MW 1500 MW ** 0.0938 89.33%
Clock Speed: 150%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 76.5+45=121.5 90 1.5 4 600 MW 600 MW ** 0.0494 79.75%
Normal 76.5+90=166.5 180 3 8 1200 MW 1200 MW ** 0.0721 86.13%
Pure 76.5+180=256.5 360*** 6 16 2400 MW 2400 MW ** 0.0936 89.31%
Clock Speed: 200%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 121.3+60=181.3 120 2 5.333 800 MW 750 MW ** 0.0414 75.83%
Normal 121.3+120=241.3 240 4 10.667 1600 MW 1500 MW ** 0.0622 83.91%
Pure 121.3+240=361.3 480*** 8 21.333 3200 MW 3150 MW ** 0.0872 88.53%
Clock Speed: 250%
Oil Node
Purity
Power Used (MW) Oil Pumped/
Minute
Number of
Oil Refinery
Number of
Fuel Generators
Total
Power
Rounded-down
Power
Power Efficiency Alternate

Power Efficiency

Impure 173.3+75=248.3 150 2.5 6.667 1000 MW 900 MW ** 0.0362 72.41%
Normal 173.3+150=323.3 300 5 13.333 2000 MW 1950 MW ** 0.0603 83.42%
Pure 173.3+300=473.3 600*** 10 26.667 4000 MW 3900 MW ** 0.0824 87.86%

* The decimal in the amount of Refinery/Fuel Generator column means the last machine has to be underclocked in order to operate effectively.

** Value calculated from the rounded down number of Fuel Generators.

*** Pipelines have a throughput limit of 300 m3/min. Therefore, a Pure Oil Extractor should only be overclocked to 125%.


The equation for the Number of Fuel Generators is:

\frac{2}{3}\times\frac{\text{Oil pumped per min} \times \text{Fuel burn time}}{60\text{ sec}}

The equation for Power Efficiency is:

\frac{1}{100}\times\frac{\text{Rounded down power}}{\text{Power used}}

Values closer to 1 are better. (maybe we just drop the /100 and call it "closer to 100 is better... but it's not exactly a percent it's a unitless measure that's designed to illustrate that you get less MW generated per MW used)

The equation for Alternate Power Efficiency demonstrates what percent of the power generated is available for use outside the process to generate the power, it's equation is:

{\left( \frac{\text{Rounded down power}-\text{Power used}}{\text{Rounded down power}} \right)}\times{100}

For a Fuel Generator that is not overclocked, Fuel burn time is 5 seconds (displayed next to the stopwatch in the fuel generator UI) as mentioned above.

Setting up Fuel power[edit | edit source]

Stage 1[edit | edit source]

Note: Always keep in mind the Pipeline throughput limit of 300m3/min

  1. Acquire 300 m3/min of Crude Oil per minute (which is two impure Oil Extractors at 250%, one normal at 250% or one pure at 125%).
  2. Split the output of the Extractor and feed it to 5 Refineries.
  3. Merge the fluid output of all the Refineries into a single Pipe, then split it to feed 13.33 Fuel Generators.
  4. A manifold arrangement (aka. in-line splitting and merging) is advised for the above setup.
  5. To deal with the Polymer Resin (this setup will produce 150/min), either sink it or refine it into Residual Rubber/Plastic. Ensure these byproducts never back up, or Fuel production will stop, which will eventually result in the generators running out of it and stopping.

You now have 2 000 MW of sustained power available.

Stage 2[edit | edit source]

  1. Unlock the "Compacted Coal" and "Turbofuel" alternate recipes by scanning Hard Drives in the M.A.M.
  2. Mine 133.33 Coal and Sulfur/min and process it into Compacted Coal using 5.33 Assemblers.
  3. From the output of 5 Refineries above, combine it with the Compacted Coal to make 166.67 m3 Turbofuel/min by using 8.89 Refineries.
  4. Split the Turbofuel into 37 Fuel Generators.

You now have 5 550 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is about 550 MW.

Stage 3[edit | edit source]

  1. Unlock the "Heavy Oil Residue" and "Diluted Packaged Fuel" alternate recipes.
  2. Make Heavy Oil Residue using 10 Refineries.
  3. Sink or process the byproduct - 200 Polymer Resin/min.
  4. Use 6.67 Water Extractors to get 800 m3 of Water per minute and package it (using Empty Canisters, which are recycled, see point 7) in 13.33 Refineries to make Packaged Water (800/min).
  5. Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using the Diluted Packaged Fuel alternate recipe (800/min).
  6. Unpackage the Packaged Fuel in 13.33 Refineries (800 m3/min).
  7. Recycle the Empty Canisters to package the Water (in point 4).
  8. Split the fuel into 53.33 Fuel Generators.

You now have 8 000 MW of sustained power available. The total power consumption of all necessary building for the Fuel production is less that 2 000 MW.

Stage 4[edit | edit source]

  1. Unlock the "Compacted Coal", "Turbo Heavy Fuel" and "Heavy Oil Residue" alternate recipes.
  2. Just like in stage 3, use 10 Refineries to produce Heavy Oil Residue (400 m3/min) and process the Polymer Resin byproduct (200/min).
  3. Mine 320 Coal and Sulfur/min and process it into Compacted Coal using 12.80 Assemblers (320/min).
  4. Combine the Heavy Oil Residue with the Compacted Coal to make 320 m3 Turbofuel per minute in 10.67 Refineries.
  5. Split the Turbofuel into 71.11 Fuel Generators.

You now have 10 666.67 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is less than 1 000 MW.

Stage 5[edit | edit source]

  1. Unlock the "Heavy Oil Residue", "Diluted Packaged Fuel", "Compacted Coal" and "Turbofuel" alternate recipes.
  2. Acquire 300 m3/min of Crude Oil per minute (just as in stage 1).
  3. Just like in stages 3 and 4, use 10 Refineries to produce Heavy Oil Residue (400 m3/min) and process the Polymer Resin byproduct (200/min).
  4. Use 6.67 Water Extractors to extract 800 m3 of Water per minute and package it in 13.33 Refineries to make Packaged Water (800/min).
  5. Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using the Diluted Packaged Fuel alternate recipe (800/min).
  6. Unpackage the Packaged Fuel in 13.33 Refineries (800 m3/min).
  7. Recycle the Empty Canisters to package the Water (in point 4).
  8. Mine 533.33 Coal and Sulfur/min and process it into Compacted Coal using 21.33 Assemblers (533.33/min).
  9. Combine the Compacted Coal and Fuel in 35.56 Refineries into Turbofuel (666.67 m3/min).
  10. Split the Turbofuel into 148.14 Fuel Generators.

You now have 22 221 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is less than 3 000 MW.

Trivia[edit | edit source]

  • The Fuel Generator, like all power generating buildings, behaves differently to other buildings when overclocked. See Clock Speed for more info.

History[edit | edit source]

  • Patch 0.3:
    • Replaced Conveyor input with a Pipeline input, now only accepts fluids
    • Changed construction cost to 5 Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber and 50 Quickwire
  • Patch 0.1.5: Changed construction cost from 3 Heavy Modular Frames, 5 Motors and 5 Circuit Boards to 10 Heavy Modular Frames, 10 Motors and 5 Computers

See also[edit | edit source]

Gallery[edit | edit source]