Flying Crab Hatcher

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Flying Crab Hatcher
Flying Crab Hatcher.png
Plantlike creatures featuring glowing, hanging bulbs
Fauna
Hitpoints 1
Behavior Hostile, stationary
Loot
Alien Carapace.png
1

Flying Crab Hatchers are plantlike creatures featuring glowing, hanging bulbs. Often found near rivers, cliff edges, Power Slugs and crashed drop pods, approaching or attacking (via Rebar Gun, for example) these growths will cause the bulbs to burst, spawning 3 Flying Crabs and killing the original plant. After the Flying Crabs are defeated, the engineer can collect one recolored Alien Carapace from the plant's remains.

Flying Crab Hatchers will regrow if the player does not collect the dropped carapace.

Tips[edit | edit source]

  • It's easier to snipe the plant with a Rebar Gun or rifle first, then approach the flying crabs one by one (rather than having them come at the engineer all at once)
  • While unagressed, the flying crabs flit about with a second or two's pause in between, making them also fairly easy to snipe.
  • Try to avoid agressing more than one hatcher plant at a time.
  • Another way of attacking is to get close quickly and destroy some bulbs with the Xeno-Basher before they explode, killing multiple flying crabs at once.
  • Make sure to always pick up the Carapace (it can be trashed or safely dropped after being picked up, this is only to prevent the regrowth)
  • It is possible to stay much closer to the hatcher by hiding behind foliage (Trees, Shrubs etc.)

See also[edit | edit source]

Gallery[edit | edit source]