Satisfactory Wiki
(r.Gamma does not work)
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The '''console''' in ''Satisfactory'' can be used to access debug data (like player coordinates or a list of [[radiation]] sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items).
{{Cleanup|Some sections could be improved for better readability}}
 
   
 
The effects of commands are reset once the game is closed to the desktop but persist between sessions (the only exception is the Suicide command, which will remain if the game is saved).
The '''console''' in ''Satisfactory'' is useful for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling a FPS counter. It cannot be used for cheating (e.g. spawning items).
 
   
 
== Activation ==
The effects of commands are reset once the game is closed to desktop, but persist between sessions (the only exception is the Suicide command, which will remain if the game is saved).
 
  +
To ''enable'' the console, execute {{key|CTRL}} + {{key|Shift}} + {{key|L}}. No feedback concerning whether or not the action was recognized by the game will be shown (note: it might not work on some keyboard layouts, see below). This enable process persists until the game is closed to the desktop, and it appears to be only recognized while a save is loaded (not on the main menu).
   
 
To ''open'' the console, press the {{key|§}}(paragraph) / {{key|`}} (backtick) / {{key|~}} (tilde) key. This will open the console command line; press it again to open a larger window (one command requires a large window in order to be used properly).
==Activation==
 
   
 
It might be necessary to change the keyboard layout to English - UK, as the console can only be opened if the keyboard layout has at least one of the 3 activation keys ({{key|§}}, {{key|`}} or {{key|~}}).
To activate the console, first press {{key|CTRL}} + {{key|Shift}} + {{key|L}}, to unlock the console, however, it will not show any feedback concerning whether or not you have successfully performed the action (note: it might not work on some keyboard layouts, see below). After this, press the {{key|§}}(paragraph) / {{key|`}} (Backtick) / {{key|~}} (Tilde) key. This will open the console command line; press it again to open a larger window (one command requires a large window in order to be used properly).
 
   
=== Alternative solutions ===
+
=== Changing the activation key ===
 
Another solution that does not require switching the keyboard layout is to navigate to "<code>%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor</code>", and adding the following lines to the end of the "input.ini" file:
It might be necessary to change the keyboard layout English - UK, as the console can only be opened if the keyboard layout has at least one of the 3 activation keys ({{key|§}}, {{key|`}} and {{key|~}}).
 
 
Another solution that does not require switching the keyboard layout is to navigate to "<code>%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor</code>", open the file "input.ini" and add the following lines:
 
   
 
<code>[/script/engine.inputsettings]</code>
 
<code>[/script/engine.inputsettings]</code>
Line 18: Line 17:
 
<code>ConsoleKey=F6</code>
 
<code>ConsoleKey=F6</code>
   
This will allow the console command line to be opened with F6. Any other key or character can be, as long as it doesn't require to use a modifying key such as {{key|CTRL}}, {{key|shift}} or {{key|ALT}}, also avoid using any keys that are in use in normal
+
This will allow the console command line to be opened with F6. Any other key or character can be, as long as it doesn't require to use a modifying key such as {{key|CTRL}}, {{key|shift}} or {{key|ALT}}, also avoid using any keys that the game already uses by default.
 
==List of Commands==
 
 
Commands that can be typed into the Satisfactory console can be found here. They are organized in the following format: commands that execute and are useful, commands that execute and are either questionably useful or have an unknown use and commands that do not execute. Every category is organized alphabetically. The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is written in Unreal Engine, many commands from the Unreal Engine itself appear in this list.
 
 
===List of commands===
 
   
This list is of commands that work and are potentially useful.
+
== List of commands ==
 
The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is written in Unreal Engine, many commands from the Unreal Engine itself appear in this list.
   
 
=== List of commands ===
 
{| class= "wikitable"
 
{| class= "wikitable"
 
! style="width: 300px" | Command
 
! style="width: 300px" | Command
Line 34: Line 29:
 
! Use/effect
 
! Use/effect
 
|-
 
|-
  +
|? (without pressing enter)
|materialFlowAnalysis ''recipeName[FString]''
 
  +
|Small
| Large
 
 
|
 
|
  +
|Shows a complete list of all commands, some with brief explanations.
| This command can be used to find the items required ''per second'' for all craftable items in the game. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive).
 
  +
There are 2296 commands in total as of [[Patch 0.3.3.5]], though not all of them are available as a public user.
  +
  +
* Green commands: Executable as a public user, alteration possible
  +
  +
* Purple commands: Executable as administrator ''(possibly accessible by commands like "Admin" and/or "AdminLogin"),'' but some have been made accessible for public users, could be host in a multiplayer game
  +
* Grey commands: Only readable
  +
|-
 
|materialFlowAnalysis ''recipeName[FString]''
 
| Large || ||<span id="blueprintPath">This command can be used to find the items required ''per second'' for all craftable items in the game. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive). The 'name' of the item, or 'FString', shall follow the exact string as indicated in the individual item's Blueprint Path, which can be found in the infobox of each item on its respective page.
 
|-
 
|-
|<s>r.Gamma [number]</s>
+
|Gamma [number]
| rowspan="17" | Small
+
| rowspan="22" | Small
 
|2.2
 
|2.2
|<s>Changes gamma (brightness) level.</s> Does not work, entering any value doesn't change anything at all.
+
|Changes the gamma (brightness) level.
 
|-
 
|-
| Pause
+
|Pause
 
|
 
|
| Pauses the game, enter the command again to continue playing.
+
|Pauses the game, enter the command again to continue playing.
 
|-
 
|-
 
|r.Atmosphere [0/1]
 
|r.Atmosphere [0/1]
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|r.ViewDistanceScale
 
|r.ViewDistanceScale
 
|1
 
|1
|Sets the render distance of things like Trees/Foliage/Rocks (Can be FPS heavy if set to high values and can give your more FPS if set to lower values).
+
|Sets the render distance of things like trees/foliage/rocks. Value is multiplicative*
  +
|-
  +
|foliage.LODDistanceScale
  +
|1
  +
|Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5).
  +
|-
  +
|r.Shadow.DistanceScale
  +
|1
  +
|Sets the render distance of shadows cast by objects. Value is multiplicative*
 
|-
 
|-
 
|r.ScreenPercentage [percent]
 
|r.ScreenPercentage [percent]
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|r.TemporalAACurrentFrameWeight [number]
 
|r.TemporalAACurrentFrameWeight [number]
 
|0.2
 
|0.2
|Range 0-1. Sets the impact of the current internal frame to the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values.
+
|Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values.
 
|-
 
|-
 
|r.TemporalAAFilterSize
 
|r.TemporalAAFilterSize
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|0
 
|0
 
|Sets the amount of a simple sharpen filter.
 
|Sets the amount of a simple sharpen filter.
  +
|-
  +
|r.StaticMeshLODDistanceScale [number]
  +
|1
  +
|Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse.
  +
|-
  +
|r.LandscapeLODBias [number]
  +
|0
  +
|Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance.
  +
|-
  +
|Grass.densityscale [number]
  +
|1
  +
|Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it.
 
|-
 
|-
 
|ShowDebug ''DebugType[FName]''
 
|ShowDebug ''DebugType[FName]''
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Replace italicized text with any of the following:
 
Replace italicized text with any of the following:
 
 
* AI - Use unknown. Presumably shows information regarding enemies and/or automated vehicles near the player.
 
* AI - Use unknown. Presumably shows information regarding enemies and/or automated vehicles near the player.
 
* AKAUDIOSOURCES - Shows the number of active audio sources + other information. Execute again to show default information.
 
* AKAUDIOSOURCES - Shows the number of active audio sources + other information. Execute again to show default information.
Line 98: Line 121:
 
* BONES - Use unknown. Presumably shows information regarding bone connections and their orientation in non-static models.
 
* BONES - Use unknown. Presumably shows information regarding bone connections and their orientation in non-static models.
 
* CAMERA - Shows extra information about the camera position underneath default information.
 
* CAMERA - Shows extra information about the camera position underneath default information.
* CIRCUITS - Shows information regarding any power networks (circuits) in the world including; the number of circuits, ID(s) and information about the circuits including; components, power produced, power consumed and fuse status. Execute again to show default information.
+
* CIRCUITS - Shows information regarding any power networks (circuits) in the world including; the number of circuits, ID(s), and information about the circuits including; components, power produced, the power consumed, and fuse status. Execute again to show default information.
 
* COLLISION- Unknown. Presumably shows collision information.
 
* COLLISION- Unknown. Presumably shows collision information.
 
* FACTORY - Shows the number of player-built structures (not including vehicles) in order from most to least.
 
* FACTORY - Shows the number of player-built structures (not including vehicles) in order from most to least.
 
* FACTORYCONNNECTIONS - Use Unknown. Notes: Causes extreme lag, use at own risk. Execute again to show default information.
 
* FACTORYCONNNECTIONS - Use Unknown. Notes: Causes extreme lag, use at own risk. Execute again to show default information.
 
* FORCEFEEDBACK - Shows information about current force feedback values and what is contributing to that calculation underneath default information.
 
* FORCEFEEDBACK - Shows information about current force feedback values and what is contributing to that calculation underneath default information.
* INPUT - Shows information about which input method is currently being used (keyboard/mouse) which key is being used, the input value of the input and the time the input has been executed. It also shows information pertaining to the input stack. All of this information is shown underneath the default information.
+
* INPUT - Shows information about which input method is currently being used (keyboard/mouse) which key is being used, the input value of the input, and the time the input has been executed. It also shows information about the input stack. All of this information is shown underneath the default information.
 
* NET - Use unknown. Presumably used to show multiplayer connection info.
 
* NET - Use unknown. Presumably used to show multiplayer connection info.
 
* NONE - Shows only default information, hiding the rest.
 
* NONE - Shows only default information, hiding the rest.
* PHYSICS - Shows information about; Current player velocity components, total player speed, total player speed (2D), acceleration experienced by the player and other physics-related information. This is all shown underneath default information.
+
* PHYSICS - Shows information about; Current player velocity components, total player speed in cm/s, total player speed (2D), acceleration experienced by the player, and other physics-related information. This is all shown underneath default information.
 
* POWER - Use unknown. Note: Causes Lag, use at your own risk.
 
* POWER - Use unknown. Note: Causes Lag, use at your own risk.
* RADIATION - Shows information related to the radioactivity subsystem including; Number of radiation sources, emitters and levels of radiation emitted and player exposure level. Execute again to show default information.
+
* RADIATION - Shows information related to the radioactivity subsystem including; Number of radiation sources, emitters and levels of radiation emitted, and player exposure level. Execute again to show default information.
 
* RADIATIONSPHERES - Presumably shows spheres where radiation would begin to affect the player. Execute again to show default information.
 
* RADIATIONSPHERES - Presumably shows spheres where radiation would begin to affect the player. Execute again to show default information.
 
* Reset - Hides all debug information, including default information.
 
* Reset - Hides all debug information, including default information.
 
* SIGNIFICANCEMANAGER - Shows information on the significance of sounds currently being played and their volume relative to each other.
 
* SIGNIFICANCEMANAGER - Shows information on the significance of sounds currently being played and their volume relative to each other.
* TRACKS - Shows information on the railroad subsystem pertaining to tracks. Execute again to show default information.
+
* TRACKS - Shows information on the railroad subsystem on tracks. Execute again to show default information.
 
* TRAINCOUPLERS - Use unknown. Presumably shows information regarding connections between train cars.
 
* TRAINCOUPLERS - Use unknown. Presumably shows information regarding connections between train cars.
* TRAINS - Shows information on the railroad subsystem pertaining to trains. Execute again to show default information.
+
* TRAINS - Shows information on the railroad subsystem on trains. Execute again to show default information.
* VEHICLE - Shows information on the vehicle the player is currently in including: Speed, Steering angle, throttle information, whether or not the brake is on, current gear, engine RPM, drag force being experienced and physics information about each wheel on the vehicle.
+
* VEHICLE - Shows information on the vehicle the player is currently in including Speed, Steering angle, throttle information, whether or not the brake is on, current gear, engine RPM, drag force being experienced, and physics information about each wheel on the vehicle.
 
* WEAPON - Use unknown. Presumably shows information regarding held weapons/tools.
 
* WEAPON - Use unknown. Presumably shows information regarding held weapons/tools.
 
|-
 
|-
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| Stat Unit
 
| Stat Unit
 
|
 
|
| Activates shows a small readout of various statistics including: Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown).
+
| Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown).
 
|-
 
|-
 
|Suicide
 
|Suicide
 
|
 
|
|Has the same effect like using the Respawn option from the in-game menu.
+
|Has the same effect as using the Respawn option from the in-game menu.
 
|-
 
|-
 
|t.MaxFPS [number]
 
|t.MaxFPS [number]
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|FOV [number]
 
|FOV [number]
 
|
 
|
|Sets field of view to the entered value, however, values over 150 can become unstable and glitches will occur. The FOV can be changed by a slider in the game's option, but this console commands allows to set it to any value beyond the slider.
+
|Sets field of view to the entered value, however, values over 150 can become unstable and glitches will occur. The FOV can be changed by a slider in the game's option, but this console command allows to set it to any value beyond the slider.
 
|}
 
|}
  +
<nowiki>*</nowiki>Multiplicative values means setting it to 2 will render at double the default distance and setting it to 0.5 will render at half of the default. It appears to be limited to a maximum value of 3. Can be FPS heavy if set too high values and can give you more FPS if set to lower values.
   
 
===Non-functional commands===
 
===Non-functional commands===
The following commands appear in the autocomplete list in the console, but either do not do anything when executed or are not even recognized by the console when executed.
+
The following commands appear in the autocomplete list in the console but have never worked since [[Patch 0.1|Early Access release]], as they either don't do anything when executed or aren't even recognized by the console when executed.
 
 
* Fly
 
* Fly
 
* Ghost
 
* Ghost
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== History ==
 
== History ==
  +
*[[Patch 0.3.5.4]]?: r.Gamma is replaced with Gamma, Pause is functional again
  +
*[[Patch 0.3]]?: r.Gamma and Pause no longer work
   
  +
{{EngineerNav}}
* No recorded changes
 
   
 
[[Category:Game engine]]
 
[[Category:Game engine]]

Revision as of 16:52, 5 February 2021

The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items).

The effects of commands are reset once the game is closed to the desktop but persist between sessions (the only exception is the Suicide command, which will remain if the game is saved).

Activation

To enable the console, execute Ctrl + ⇧ Shift + L. No feedback concerning whether or not the action was recognized by the game will be shown (note: it might not work on some keyboard layouts, see below). This enable process persists until the game is closed to the desktop, and it appears to be only recognized while a save is loaded (not on the main menu).

To open the console, press the §(paragraph) / ` (backtick) / ~ (tilde) key. This will open the console command line; press it again to open a larger window (one command requires a large window in order to be used properly).

It might be necessary to change the keyboard layout to English - UK, as the console can only be opened if the keyboard layout has at least one of the 3 activation keys (§, ` or ~).

Changing the activation key

Another solution that does not require switching the keyboard layout is to navigate to "%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor", and adding the following lines to the end of the "input.ini" file:

[/script/engine.inputsettings]

ConsoleKey=F6

This will allow the console command line to be opened with F6. Any other key or character can be, as long as it doesn't require to use a modifying key such as Ctrl, ⇧ Shift or Alt, also avoid using any keys that the game already uses by default.

List of commands

The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is written in Unreal Engine, many commands from the Unreal Engine itself appear in this list.

List of commands

Command Window Default Use/effect
? (without pressing enter) Small Shows a complete list of all commands, some with brief explanations.

There are 2296 commands in total as of Patch 0.3.3.5, though not all of them are available as a public user.

  • Green commands: Executable as a public user, alteration possible
  • Purple commands: Executable as administrator (possibly accessible by commands like "Admin" and/or "AdminLogin"), but some have been made accessible for public users, could be host in a multiplayer game
  • Grey commands: Only readable
materialFlowAnalysis recipeName[FString] Large This command can be used to find the items required per second for all craftable items in the game. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive). The 'name' of the item, or 'FString', shall follow the exact string as indicated in the individual item's Blueprint Path, which can be found in the infobox of each item on its respective page.
Gamma [number] Small 2.2 Changes the gamma (brightness) level.
Pause Pauses the game, enter the command again to continue playing.
r.Atmosphere [0/1] 1 Activates/deactivates the atmosphere.
r.Fog [0/1] 1 Activates/deactivates the fog.
r.ViewDistanceScale 1 Sets the render distance of things like trees/foliage/rocks. Value is multiplicative*
foliage.LODDistanceScale 1 Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5).
r.Shadow.DistanceScale 1 Sets the render distance of shadows cast by objects. Value is multiplicative*
r.ScreenPercentage [percent] 100 Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot.
r.TemporalAACurrentFrameWeight [number] 0.2 Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values.
r.TemporalAAFilterSize 1 Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6).
r.TemporalAASamples [number] 8 Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter.
r.Tonemapper.Sharpen [number] 0 Sets the amount of a simple sharpen filter.
r.StaticMeshLODDistanceScale [number] 1 Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse.
r.LandscapeLODBias [number] 0 Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance.
Grass.densityscale [number] 1 Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it.
ShowDebug DebugType[FName] Activating command with any of the below will show the following information in the top left corner of the screen regardless of the command executed (unless otherwise stated):
  • Player name
  • Coordinates in the world (X, Y, Z)
  • Rotation
  • Instigator
  • Owner
  • Base eye height

Replace italicized text with any of the following:

  • AI - Use unknown. Presumably shows information regarding enemies and/or automated vehicles near the player.
  • AKAUDIOSOURCES - Shows the number of active audio sources + other information. Execute again to show default information.
  • ANIMATION - Use unknown. Presumably shows information regarding what frame of an animation is being played, the name of the animation, etc.
  • BONES - Use unknown. Presumably shows information regarding bone connections and their orientation in non-static models.
  • CAMERA - Shows extra information about the camera position underneath default information.
  • CIRCUITS - Shows information regarding any power networks (circuits) in the world including; the number of circuits, ID(s), and information about the circuits including; components, power produced, the power consumed, and fuse status. Execute again to show default information.
  • COLLISION- Unknown. Presumably shows collision information.
  • FACTORY - Shows the number of player-built structures (not including vehicles) in order from most to least.
  • FACTORYCONNNECTIONS - Use Unknown. Notes: Causes extreme lag, use at own risk. Execute again to show default information.
  • FORCEFEEDBACK - Shows information about current force feedback values and what is contributing to that calculation underneath default information.
  • INPUT - Shows information about which input method is currently being used (keyboard/mouse) which key is being used, the input value of the input, and the time the input has been executed. It also shows information about the input stack. All of this information is shown underneath the default information.
  • NET - Use unknown. Presumably used to show multiplayer connection info.
  • NONE - Shows only default information, hiding the rest.
  • PHYSICS - Shows information about; Current player velocity components, total player speed in cm/s, total player speed (2D), acceleration experienced by the player, and other physics-related information. This is all shown underneath default information.
  • POWER - Use unknown. Note: Causes Lag, use at your own risk.
  • RADIATION - Shows information related to the radioactivity subsystem including; Number of radiation sources, emitters and levels of radiation emitted, and player exposure level. Execute again to show default information.
  • RADIATIONSPHERES - Presumably shows spheres where radiation would begin to affect the player. Execute again to show default information.
  • Reset - Hides all debug information, including default information.
  • SIGNIFICANCEMANAGER - Shows information on the significance of sounds currently being played and their volume relative to each other.
  • TRACKS - Shows information on the railroad subsystem on tracks. Execute again to show default information.
  • TRAINCOUPLERS - Use unknown. Presumably shows information regarding connections between train cars.
  • TRAINS - Shows information on the railroad subsystem on trains. Execute again to show default information.
  • VEHICLE - Shows information on the vehicle the player is currently in including Speed, Steering angle, throttle information, whether or not the brake is on, current gear, engine RPM, drag force being experienced, and physics information about each wheel on the vehicle.
  • WEAPON - Use unknown. Presumably shows information regarding held weapons/tools.
Stat FPS Activates Unreal Engine 4's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu.
Stat Levels From the description: "Displays level streaming info".
Stat Unit Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown).
Suicide Has the same effect as using the Respawn option from the in-game menu.
t.MaxFPS [number] 0 Sets the maximum framerate. 0 makes the framerate unlimited.
FOV [number] Sets field of view to the entered value, however, values over 150 can become unstable and glitches will occur. The FOV can be changed by a slider in the game's option, but this console command allows to set it to any value beyond the slider.

*Multiplicative values means setting it to 2 will render at double the default distance and setting it to 0.5 will render at half of the default. It appears to be limited to a maximum value of 3. Can be FPS heavy if set too high values and can give you more FPS if set to lower values.

Non-functional commands

The following commands appear in the autocomplete list in the console but have never worked since Early Access release, as they either don't do anything when executed or aren't even recognized by the console when executed.

  • Fly
  • Ghost
  • GiveItem
  • Cheats
  • Teleport

History

  • Patch 0.3.5.4?: r.Gamma is replaced with Gamma, Pause is functional again
  • Patch 0.3?: r.Gamma and Pause no longer work