The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling a FPS counter. It cannot be used for cheating (e.g. spawning items).
The effects of commands are reset once the game is closed to desktop, but persist between sessions (the only exception is the Suicide command, which will remain if the game is saved).
Activation[edit | edit source]
To enable the console, execute Ctrl + ⇧ Shift + L. No feedback concerning whether or not the action was recognized by the game will be shown (note: it might not work on some keyboard layouts, see below). This enable process persists until the game is closed to desktop, and it appears to be only recognized while a save is loaded (not on the main menu).
To open the console, press the §(paragraph) / ` (backtick) / ~ (tilde) key. This will open the console command line; press it again to open a larger window (one command requires a large window in order to be used properly).
Changing the activation key[edit | edit source]
Another solution that does not require switching the keyboard layout is to navigate to "
%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor", and adding the following lines to the end of the "input.ini" file:
This will allow the console command line to be opened with F6. Any other key or character can be, as long as it doesn't require to use a modifying key such as Ctrl, ⇧ Shift or Alt, also avoid using any keys that the game already uses by default.
List of commands[edit | edit source]
The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is written in Unreal Engine, many commands from the Unreal Engine itself appear in this list.
List of commands[edit | edit source]
|? (without pressing enter)||Small||Shows a complete list of all commands, some with brief explanations.
There are 2296 commands in total as of Patch 0.3.3.5, though not all of them are usable as public user.
|materialFlowAnalysis recipeName[FString]||Large||This command can be used to find the items required per second for all craftable items in the game. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive). The 'name' of the item, or 'FString', shall follow the exact string as indicated in individual item's Blueprint Path, which can be found in the infobox of each item on its respective page.|
|Small||2.2||Changes gamma (brightness) level.|
|Pause||Pauses the game, enter the command again to continue playing.|
|r.Atmosphere [0/1]||1||Activates/deactivates the atmosphere.|
|r.Fog [0/1]||1||Activates/deactivates the fog.|
|r.ViewDistanceScale||1||Sets the render distance of things like Trees/Foliage/Rocks. Value is multiplicative*|
|r.Shadow.DistanceScale||1||Sets the render distance of shadows cast by objects. Value is multiplicative*|
|r.ScreenPercentage [percent]||100||Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot.|
|r.TemporalAACurrentFrameWeight [number]||0.2||Range 0-1. Sets the impact of the current internal frame to the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values.|
|r.TemporalAAFilterSize||1||Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6).|
|r.TemporalAASamples [number]||8||Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter.|
|r.Tonemapper.Sharpen [number]||0||Sets the amount of a simple sharpen filter.|
|ShowDebug DebugType[FName]||Activating command with any of the below will show the following information in the top left corner of the screen regardless of the command executed (unless otherwise stated):
Replace italicized text with any of the following:
|Stat FPS||Activates Unreal Engine 4's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu.|
|Stat Levels||From the description: "Displays level streaming info".|
|Stat Unit||Activating it shows a small readout of various statistics including: Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown).|
|Suicide||Has the same effect as using the Respawn option from the in-game menu.|
|t.MaxFPS [number]||0||Sets the maximum framerate. 0 makes the framerate unlimited.|
|FOV [number]||Sets field of view to the entered value, however, values over 150 can become unstable and glitches will occur. The FOV can be changed by a slider in the game's option, but this console commands allows to set it to any value beyond the slider.|
*Multiplicative values means setting it to 2 will render at double the default distance and setting it to 0.5 will render at half of default. It appears to be limited to a maximum value of 3. Can be FPS heavy if set to high values and can give your more FPS if set to lower values.
Non-functional commands[edit | edit source]
The following commands appear in the autocomplete list in the console, but have never worked since Early Access release, as they either don't do anything when executed or aren't even recognized by the console when executed.