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This Page is a work in progress - The list of commands is far from complete
The Console in Satisfactory is quite restrictive, not many of the commands listed in the suggestion field will actually execute and of those that do, most of them seem to be useless. That being said there are a small amount of useful commands that people can use.
Activation[edit | edit source]
To activate the console, first press Ctrl + ⇧ Shift + L (keyboard set to: English - UK) Pressing these keys will unlock the console, however it will not show any feedback concerning whether or not you have successfully performed the action. After this, press the §(paragraph) / ` (Backtick) / ~ (Tilde) key. This will open the console command line; press it again to open a larger window. Some commands require the large window in order to be used properly.
List of Commands[edit | edit source]
Commands that can be typed into the Satisfactory console can be found here. They are organized in the following format: commands that execute and are useful, commands that execute and are either questionably useful or have an unknown use and commands that do not execute. Every category is organized alphabetically. The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is written in Unreal Engine, many commands from Unreal Engine itself appear in this list.
Useful Commands[edit | edit source]
This list is of commands that work and are potentially useful.
|Gamma [number]||Small||2.2||Changes gamma (brightness) level. Default seems to be around 2.4|
|materialFlowAnalysis recipeName[FString]||Large||This command can be used to find the items required per second for all craftable items in the game. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive).|
|Pause||Small||Pauses the game, enter command again to continue playing|
|r.Atmosphere [0/1]||Small||1||Activates/deactivates the atmosphere|
|r.Fog [0/1]||Small||1||Activates/deactivates the fog|
|r.ViewDistanceScale||Small||1||Sets the render distance of things like Trees/Foliage/Rocks (Can be FPS heavy if set to high values and can give your more FPS if set to lower values)|
|r.ScreenPercentage [percent]||Small||100||Sets internal resolution scale. Can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti aliasing (TAA). This can improve performance a lot.|
|r.TemporalAACurrentFrameWeight [number]||Small||0.2||Range 0-1. Sets the impact of the current internal frame to the final image. Set this to a low value e.g. 0.05 for better anti aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also increase r.TemporalAASamples to something larger like 16 when using low values.|
|r.TemporalAAFilterSize||Small||1||Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6).|
|r.TemporalAASamples [number]||Small||8||Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter.|
|r.Tonemapper.Sharpen [number]||Small||0||Sets the amount of a simple sharpen filter.|
|ShowDebug DebugType[FName]||Small||Activating command with any of the below will show the following information in the top left corner of the screen regardless of the command executed (unless otherwise stated):
Replace italicized text with any of the following:
|Stat FPS||Small||Activates the game's built-in FPS counter, all command fields are non-case-sensitive.|
|Stat Levels||Small||From description: "Displays level streaming info"|
|Stat Unit||Small||Activates shows small readout of various statistics including: Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown)|
|t.MaxFPS [number]||Small||0||Sets maximum framerate|
|FOV [number]||Small||Sets field of view to desired integer, however beyond 150 can become unstable and glitches will occur.|
Working Commands/Unknown use[edit | edit source]
Non-functional Commands[edit | edit source]