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An engineer in combat with a "Fluffy-tailed Hog"

Engineers can choose to engage in combat with creatures found in the world, in order to access resources they are nesting on[1] and will need to defend themselves from hostile wildlife while exploring.[1] Creatures will never attack structures built by engineers,[2] only targeting the engineers. The engineer will die if the health drops to zero. Dead creatures drop loot on death and leave their corpses on the ground that despawn after a short amount of time if not in sight.

All creatures except for Stingers ignore engineers riding vehicles, not even targeting the vehicle.

Weapons[edit | edit source]

Creature respawn mechanism[edit | edit source]

  • There are spawn points for hostile creatures such as Hogs and Spitters, scattered around the map, particularly nearby Resource Nodes or collectibles.
  • If creatures were killed, they will attempt to respawn within 3 game days, and only if engineer is within 300 meters of the spawn point.
  • At the start of the game, (or upon game updates / balancing) the hostile creatures will be present around their spawn point by default.

To prevent hostile creature respawn, the following must be fulfilled:

  • There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point.
  • One of the building must be powered factory and is running smoothly. Note that power pole does not count as a factory, but is counted as a building. Same applies to a stopped factory due to lacking or saturation of material.
  • The existing creatures around their spawn point, if present, must be killed first.

Creature teleportation[edit | edit source]

  • If a hostile creature moves too far away from its spawn point, it will be automatically teleported back to it, provided the player is not near the spawn point (~ 80m). For example, if the engineer attempts to lure a stinger to fall off an edge, or move out of a cave, the stinger will be teleported back to its spawn point.
  • Same applies to all other creatures.
  • A creature's HP resets back to full-health when it is being teleported back to its spawn point.

Combat capable creatures[edit | edit source]

References[edit | edit source]