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A Building is any structure that an engineer can place using the Construction Tool. Buildings, like Vehicles, can be painted in color, using the Color Gun. Buildings have no Hit Points, they also do not deteriorate over time.
Progression[edit | edit source]
Different building tech will be unlock-able via multiple means, such as gaining access to new resources while exploring the world. Once unlocked, new buildings will be highlighted in the build menu until the engineer hovers the mouse over them.
Clock Speed[edit | edit source]
Production and power buildings, such as the Constructor or Biomass Burner, can have their clock speed changed to any integer between 1% and 250%. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage. For power buildings, more or less power can be produced at the cost of increased or decreased fuel burn time.
Effects to the world[edit | edit source]
- A radius of ?? meters, around any building, will become the factory area. Within area, hostile creatures, plants, power slugs, etc, will not re-spawn.
- After ?? minutes, hostile creatures within this are will be de-spawned, if not being killed by engineer.
See also[edit | edit source]
References[edit | edit source]