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Reason: "Partly outdated, needs to be improved in general"
Most buildings require electricity to operate.
Progression[edit | edit source]
Different building tech will be unlockable via multiple means, such as by unlocking milestones or by gaining access to new resources while exploring the world. Once unlocked, new buildings will be highlighted in the build menu until the engineer hovers the mouse over them.
Clock Speed[edit | edit source]
Production and power buildings, such as the Constructor or Biomass Burner, can have their clock speed changed to any integer between 1% and 250%. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage. For power buildings, more or less power can be produced at the cost of increased or decreased fuel burn time.
Effects to the world[edit | edit source] In a radius of ~25 meters, around any building, will become the factory area. Creatures will not respawn in this area.If there are 5 or more structures within 300meters, creatures will not respawn, but must be killed first. (i.e. even a foundation or power pole count as structures along with obvious ones such as assemblers) After a few minutes, hostile creatures within this area will despawn if not killed by engineer.
Building dimensions[edit | edit source]
See also[edit | edit source]
References[edit | edit source]