AWESOME Sink

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Go that extra kilometer, go AWESOME
~ ADA
AWESOME Sink
AWESOME Sink.png
Got excess resources? Fear not, for FICSIT does not waste! The newly developed AWESOME Sink turns any useful part straight into research data, as fast as you can supply it!
Participating employees will be compensated with Coupons to spend at the AWESOME Shop.
Building
Category Special
Unlocks at Tier 2


Operation
Power Usage 30 MW
Overclockable No
Inputs 1
Outputs 0
Crafting
Pieces Made
Ingredients
Reinforced Iron Plate.png
15
Cable.png
30
Concrete.png
45
Resources breakdown [Expand]
15 ×  Reinforced Iron Plate
90 ×  Iron Plate
135 ×  Iron Ingot
135 ×  Iron Ore
180 ×  Screw
45 ×  Iron Rod
45 ×  Iron Ingot
45 ×  Iron Ore
30 ×  Cable
60 ×  Wire
30 ×  Copper Ingot
30 ×  Copper Ore
45 ×  Concrete
135 ×  Limestone
Total Base Ingredients
30 ×  Copper Ore
180 ×  Iron Ore
135 ×  Limestone


The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn can be used to print the aforementioned Coupons. Each successive Coupon gets more expensive as more points are converted into it.

Once at least one Coupon is generated, the option to print it is made available. Once the 'Print' button is pressed, an animation is played, where a Coupon comes out of the slot with the actual Coupon items. These coupons must be retrieved by dragging them into the inventory or using (⇧ Shift + Left). Coupons have a stack size of 500, so if the amount of accumulated coupons exceeds 500, the remaining coupons will remain in the Sink.

The Sink can consume items at 600 items/min maximum, which appears to be unintended, as its in-game description says it can handle items 'as fast as you can supply it'.

Multiple Sinks can be constructed. Accumulated points will be shared between all Sinks and Coupons can be printed from any. If all Sinks are deconstructed, the amount of points and accumulated Coupons is stored.

AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".

Items not allowed to sink[edit | edit source]

Some items cannot be fed into the AWESOME Sink and will clog the input. It's advised to pick up these items or reconstruct the belt to allow other items to be sinked.

Coupon cost[edit | edit source]

NOTICE[edit | edit source]

The amount of points required per coupon and the increase curve were changed as of Patch 0.3.3.0, striked out contents are innaccurate but are here for reference until updated infomation is acquired.

Coupons increase in point cost as more are acquired. The first three coupons cost 1000 points. After that, the cost for the n-th coupon = (ceil(n/3)²)*1000. In other words, if you imagine that each group of three coupons is numbered, the cost of a coupon is the coupon's group squared, x1000. As of 21 Feb 2020, it takes 1659 coupons to purchase every non-producible item in the AWESOME shop. The total cost for this number of coupons is 169 878 282 000 awesome points. This requires 15681 turbo motors to achieve and takes 5.731 days for a single 100% efficient manufacturer to produce. Release notes suggest further items will be added to the AWESOME shop in future releases.

Group N-th Coupon Cost
1 1-3 1 000
2 4-6 4 000
3 7-9 9 000
4 10-12 16 000
5 13-15 25 000
6 16-18 36 000
7 19-21 49 000
8 22-24 64 000
9 25-27 81 000
10 28-30 100 000
n (n = 1, 2, 3, ...) 3n - 2 to 3n 1000 * n²


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Patch 0.3.3.0 changes the points per ticket; the table and equation need to be updated. Check the wiki-workers Discord channel for gathered data."

Points generated per item[edit | edit source]

Generally speaking, processed items are worth more points than all their components combined.

Points Items
1 Coupon

(For the first time, the Cyber Wagon is made available for purchase in the Shop and no points are given)

1 Iron Ore
2 Screw, Limestone, Iron Ingot
3 Coal, Leaves, Copper Ore
4 Iron Rod
6 Copper Ingot, Wire, Iron Plate
7 Caterium Ore
8 Bauxite, Cable, Steel Ingot, Spiked Rebar
10 Flower Petals, Color Cartridge, Mycelia
11 Sulfur
12 Concrete, Biomass, Polymer Resin
15 Raw Quartz
17 Quickwire
20 Silica, Aluminum Scrap, Petroleum Coke
24 Copper Sheet, Steel Pipe
28 Compacted Coal
30 Wood
42 Caterium Ingot
48 Solid Biofuel
50 Quartz Crystal, Uranium, Black Powder
60 Empty Canister, Rubber, Portable Miner
64 Steel Beam
67 Medicinal Inhaler
75 Plastic
112 Uranium Pellet
120 Reinforced Iron Plate
130 Packaged Water
140 Rotor, Fabric
180 Packaged Heavy Oil Residue, Packaged Oil
190 Aluminum Ingot
240 Stator
270 Packaged Fuel
370 Packaged Liquid Biofuel
408 Modular Frame
520 Smart Plating
570 Packaged Turbofuel
608 Parachute
632 Encased Industrial Beam
664 Cartridge
696 Circuit Board
769 Alclad Aluminum Sheet
830 Filter
860 Color Gun
918 Encased Uranium Cell
920 A.I. Limiter
980 Nobelisk
1 176 Versatile Framework
1 440 Automated Wiring
1 520 Motor
1 552 Factory Cart
1 880 Xeno-Zapper
1 968 Rebar Gun
2 172 Iodine Infused Filter
2 560 Electromagnetic Control Rod
2 760 Chainsaw
3 072 Crystal Oscillator
3 080 Object Scanner
3 776 High-Speed Connector
4 712 Battery
4 988 Blade Runners
6 992 Heat Sink
11 520 Heavy Modular Frame
17 260 Computer
18 800 Xeno-Basher
35 580 Jetpack
39 520 Nobelisk Detonator
55 000 Gas Mask
75 292 Nuclear Fuel Rod
86 120 Adaptive Control Unit
98 520 Radio Control Unit
99 160 Rifle
99 576 Supercomputer
104 400 Hazmat Suit
465 056 Turbo Motor

This table is compiled using the data from Template:ResourceSinkPoints.json via Module:AwesomeSinkItemsTable.

Tips[edit | edit source]

  • Some items can be used to effectively get lots of points:
    • Raw Quartz: If a resource node is found early, lots of points can be generated with minimal effort. Converting them to Quartz Crystals once possible increases efficiency.
    • Quickwire: Given how much can be manufactured from just a single node, sinking excess can be effective.
    • A.I. Limiter: Similar to Quickwire, but considerably more effective.
    • Excess Space Elevator parts: Have no use if not demanded by the Space Elevator.

See Also[edit | edit source]

History[edit | edit source]

  • Patch 0.3.3.0: Point values for all items were changed and re-balanced, generally reducing the amount of generated points. Most Equipment items gained point values.
  • Patch 0.3: Introduced
Points generated per item prior to Patch 0.3.3.0
Points Items
1 Coupon
1 Copper Ore, Iron Ore, Bauxite, Empty Canister, Packaged Turbofuel, Compacted Coal, Packaged Liquid Biofuel
2 Limestone, Coal, Iron Ingot, Copper Ingot, Screw, Wire
3 Leaves
4 Iron Rod
5 Caterium Ore
6 Iron Plate, Packaged Fuel
8 Cable, Copper Sheet, Spiked Rebar
9 Steel Ingot
10 Flower Petals, Biomass, Color Cartridge
12 Silica, Concrete, Quickwire
15 Raw Quartz, Mycelia
18 Packaged Oil
20 Sulfur, Packaged Water
21 Aluminum Scrap
25 Wood
27 Steel Pipe
30 Petroleum Coke, Caterium Ingot
40 Solid Biofuel
50 Uranium, Quartz Crystal, Polymer Resin
72 Steel Beam
93 Packaged Heavy Oil Residue
111 Uranium Pellet
126 Black Powder
143 Rubber
160 Plastic
180 Reinforced Iron Plate
195 Fabric
200 Medical Inhaler
210 Rotor
252 Aluminum Ingot
291 Stator
340 Beacon
840 A.I. Limiter
882 Modular Frame
1 044 Encased Industrial Beam
1 170 Smart Plating
1 194 Parachute
1 353 Automated Wiring
1 364 Encased Uranium Cell
1 517 Alclad Aluminum Sheet
1 968 Circuit Board
2 619 Versatile Framework
2 744 Filter
3 006 Motor
3 336 Cartridge
3 830 Electromagnetic Control Rod
5 848 Crystal Oscillator
10 880 High-Speed Connector
12 504 Iodine Infused Filter
21 207 Heat Sink
23 080 Battery
41 988 Modular Engine
51 175 Heavy Modular Frame
113 680 Computer
225 528 Nuclear Fuel Rod
924 213 Adaptive Control Unit
1 033 220 Radio Control Unit
1 330 800 Supercomputer
10 833 620 Turbo Motor