|“||Go that extra kilometer, go AWESOME.||„|
|Got excess resources? Fear not, for FICSIT does not waste! The newly developed AWESOME Sink turns any useful part straight into research data, as fast as you can supply it!|
Participating employees will be compensated with Coupons to spend at the AWESOME Shop.
|Unlocked at||Tier 2 - Resource Sink Bonus Program|
|Power Usage||30 MW|
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.
Multiple Sinks can be constructed. Accumulated points will be shared between all Sinks and Coupons can be printed from any. If all Sinks are deconstructed, the amount of points and accumulated Coupons is stored.
AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".
Items not allowed to sink[edit | edit source]
Some items cannot be fed into the AWESOME Sink and will clog the input. If that happens, it is advised to pick up these items or reconstruct the belt to allow other items to be sunk.
- Consumables such as Beryl Nuts, Bacon Agarics, and Paleberries (does not apply to the Medicinal Inhalers)
- Special items such as HUB Parts, Power Slugs, Power Shards, Hard Drives, Mercer Spheres and Somersloops
- Loot such as Alien Carapaces and Alien Organs (does not apply to Biomass produced from them)
- Nuclear Waste, which will show a warning that radioactive items are not allowed for contaminating the results, however, the warning is not shown when any other radioactive item is sunk
- S.A.M. Ore, likely because it is unfinished (given that it's not available in large quantities, it's not advisable to sink it anyway)
- Cups and Statues
Coupon cost[edit | edit source]
Coupons increase in point cost as more are acquired. The first three coupons cost 1,000 points. After that, the cost for the n-th coupon =
500 * (ceil(n/3)-1)² + 1000 or
500*POWER((CEILING.MATH(N/3)-1),2)+1000 . It takes 1,692 coupons to purchase every non-producible item in the AWESOME shop which would require 89,466,333,000 awesome points. This is equivalent to 192,378 turbo motors and would take about 21 hours at the current production limit of approximately 156 Turbo Motors / min. However, it only takes 91 coupons to unlock every unique crafting recipe, which costs 393,000 awesome points.
Release notes suggest further items will be added to the AWESOME shop in future releases.
|k (k = 0, 1, 2, ...)||3k + 1 to 3k + 3||500 * k^2 + 1000|
Printing[edit | edit source]
Once sufficient points are accumulated to print least one Coupon, the option to print it is made available. As the 'Print' button is pressed, an animation is played, where a Coupon comes out of the slot with the actual Coupon items. These coupons must be retrieved by dragging them into the inventory or using (⇧ Shift + ). Coupons have a stack size of 500, so if the amount of accumulated coupons exceeds 500, the remaining coupons will remain in the Sink, and they can be printed out next time.
- If coupons are printed but not taken out and the UI of the Sink is closed, those coupons can be re-printed the next time the AWESOME Sink UI is opened.
Points generated per item[edit | edit source]
Note: The first time a FICSIT Coupon is inserted, the Cyber Wagon is made available for purchase in the AWESOME Shop and no points are generated. Items not listed in this table will clog the input.
The point increase when using alternate recipes varies widely; the output from most recipes is worth between 1.5 and 2.5 times as many points as the combined input, but exceptions exist in both directions. Seven alternate recipes actually lose points, producing outputs worth less than their inputs: Compacted Steel Ingot, Coke Steel Ingot, Polyester Fabric, Rubber Concrete, Steel Coated Plate, Coated Iron Plate, and Radio Control System. The most "profitable" recipe as of Patch 0.3.3.0 is Silicone Circuit Board, which generates items worth 7.19 as many points as the input items. Other notable recipes can be found below.
Usage[edit | edit source]
Other than farming points for Coupons, the AWESOME Sink is very useful to get rid of solid by-products, which is quite useful for any setup involving Refineries. Connect a Smart Splitter with an Overflow setting, with the Sink connected to the overflow output. An AWESOME Sink is also useful for forcing the factory to run 100% of the time as the output item will never have a chance to backup, with the cost of increasing power demand.
Further reading: Smart Splitter
Farming points[edit | edit source]
Some items can be used to effectively get lots of points for comparatively little effort:
- Concrete only requires one step to manufacture from limestone but generates decent points for low energy costs.
- Cables: Can be automated almost immediately and generate a decent amount of points for early game.
- Raw Quartz: If a resource node is found early, lots of points can be generated with minimal effort.
- Converting them to Quartz Crystals once possible increases efficiency.
- Quickwire: Given how much can be manufactured from just a single node, sinking excess can be effective.I
- A.I. Limiter: Similar to Quickwire, but considerably more effective.
- Nobelisk Detonator: Must be hand-crafted, but generate an impressive 39 520 points each for a reasonable cost in mid-game.
- Excess Space Elevator parts: Have no use if not demanded by the Space Elevator.
Current issues[edit | edit source]
- Attempting to build multiple AWESOME Sinks side-by-side with the 'Snap to Guide Line' key held down will not work. The newly built Sink will be placed too far if build on the right, and cannot be built at all if snap to the left.
See Also[edit | edit source]
Gallery[edit | edit source]
History[edit | edit source]
- Patch 0.3.4.14: Now capable of processing more than 600 items per minute
- Patch 0.3.3.0: Point values for all items were changed and re-balanced, generally reducing the amount of generated points. Most Equipment items gained point values.
- Patch 0.3: Introduced